Consumables (Cobalt): Difference between revisions

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(Created the page, added tables for Throwables, Ammunition and Defensive consumables (NOTE: there still needs to be a table for all exchangable pickups in the game aka the pickups which give you money))
 
m (Minor phrasing changes and a grammatical fix (shieldebelts to shieldbelt))
 
(One intermediate revision by one other user not shown)
Line 4: Line 4:
|Spike
|Spike
Rock
Rock
Chemical Vial
Chemical Vial
'''Area of effect'''
'''Area of effect'''


Line 31: Line 33:
|Chrono Bomb
|Chrono Bomb
Nano Dispenser
Nano Dispenser
Portable Bounce Pad
Portable Bounce Pad
Bullet Shreder
Bullet Shreder
|}
|}
Line 51: Line 55:
|+Defensive
|+Defensive
|Shieldbelt Battery
|Shieldbelt Battery
|Used to power up shieldebelts
|Used to power shieldbelts
|-
|-
|Emergency Cell
|Emergency Cell
|Revives the player(s) in [[Story (Cobalt)|Story]] and Custom Survival
|Revives player(s) in [[Story (Cobalt)|Story]] and Custom Survival
|}
|}

Latest revision as of 15:42, 12 March 2024

Throwables
Offensive Spike

Rock

Chemical Vial

Area of effect

  • Molotov
  • Nitrogen Grenade
  • Klonk
  • Flashbang
  • Explosive
    • Grenade
    • Stick Grenade
    • Proximity Mine
    • Dynamite
    • Thermal Bomb
Reinforcement Biological
  • Sabre Egg
  • Weaving Nut
  • Leg of Meat

Robotic

  • Robot Beacon
  • Metaldroid Beacon
  • Portable Sentry
Special Chrono Bomb

Nano Dispenser

Portable Bounce Pad

Bullet Shreder

Ammunition
Ammo Satchel
Double Ammo Satchel
Ammo Box
Double Ammo Box
Ammo Crate
Double Ammo Crate
Defensive
Shieldbelt Battery Used to power shieldbelts
Emergency Cell Revives player(s) in Story and Custom Survival