Equipment (Cobalt): Difference between revisions

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'''''[[Cobalt]]''''' offers a wide range of functional and cosmetic equippable items which can affect the wearer's defensive, offensive and movement capabilities by modifying stats and providing abilities and passive effects.
'''''[[Cobalt]]''''' offers a wide range of functional and cosmetic equippable items which can affect the wearer's defensive, offensive, and movement capabilities by modifying stats and providing abilities/passive effects.


The game distinguishes two types of '''equipment''':
The game distinguishes two types of equipment:


'''[[Armour]]''' - clothes and '''equipment''' which provides a regenerable health increase.
[[Armour (Cobalt)|'''Armour''']]: Clothing and equipment which provides a health increase that can be regenerated.


[[Gear (Cobalt)|'''Gear''']] - '''equipment''' which provides the wearer with abilities and passive effects.
[[Gear (Cobalt)|'''Gear''']]: Equipment which provides the wearer with abilities and passive effects.


Different actors can use different types of equipment.
Different actors can use different types of equipment.

Latest revision as of 15:44, 12 March 2024

Cobalt offers a wide range of functional and cosmetic equippable items which can affect the wearer's defensive, offensive, and movement capabilities by modifying stats and providing abilities/passive effects.

The game distinguishes two types of equipment:

Armour: Clothing and equipment which provides a health increase that can be regenerated.

Gear: Equipment which provides the wearer with abilities and passive effects.

Different actors can use different types of equipment.