Equipment (Cobalt): Difference between revisions
Jump to navigation
Jump to search
(Created the page) |
Promethibot (talk | contribs) m (Minor phrasing changes, page title need not be bolded every time it's referenced) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
Cobalt offers a wide range of functional and cosmetic equippable items which can affect the wearer's defensive, offensive and movement capabilities by modifying stats and providing abilities | '''''[[Cobalt]]''''' offers a wide range of functional and cosmetic equippable items which can affect the wearer's defensive, offensive, and movement capabilities by modifying stats and providing abilities/passive effects. | ||
The game distinguishes two types of equipment: | The game distinguishes two types of equipment: | ||
Armour | [[Armour (Cobalt)|'''Armour''']]: Clothing and equipment which provides a health increase that can be regenerated. | ||
[[Gear (Cobalt)|Gear]] | [[Gear (Cobalt)|'''Gear''']]: Equipment which provides the wearer with abilities and passive effects. | ||
Different actors can use different types of equipment. | Different actors can use different types of equipment. |
Latest revision as of 15:44, 12 March 2024
Cobalt offers a wide range of functional and cosmetic equippable items which can affect the wearer's defensive, offensive, and movement capabilities by modifying stats and providing abilities/passive effects.
The game distinguishes two types of equipment:
Armour: Clothing and equipment which provides a health increase that can be regenerated.
Gear: Equipment which provides the wearer with abilities and passive effects.
Different actors can use different types of equipment.