Cobalt: Difference between revisions

From OxeyeWiki
Jump to navigation Jump to search
(Table "finished"; will need to rework citation method)
m (linked 'Consumables' to it's respective page)
 
(20 intermediate revisions by 4 users not shown)
Line 1: Line 1:
''Cobalt'' is a video game by [[Oxeye Game Studio]] released in 2016.
{{Infobox
| title            = ''Cobalt''
| image            = [[File:Cobalt_logo_2.png|320px]]
| caption          = Logo of ''Cobalt''|
| label1          = Developer
| data1            = [[Oxeye Game Studio]]|
| label2          = Publisher
| data2            = [https://en.wikipedia.org/wiki/Mojang_Studios Mojang Studios]|
| label3          = Release
| data3            = 2 February 2016<ref>http://www.oxeyegames.com/cobalt-is-now-available/</ref> ([https://store.steampowered.com/app/357340/Cobalt/ Steam])|-
| header4          = Technical Information
| label5          = Platforms
| data5            = [https://en.wikipedia.org/wiki/Microsoft_Windows Microsoft Windows], [https://en.wikipedia.org/wiki/Linux Linux] (Works via [https://en.wikipedia.org/wiki/Proton_(software) Proton]), [https://en.wikipedia.org/wiki/Xbox_360 Xbox 360],<ref>https://marketplace.xbox.com/en-us/product/cobalt/66acd000-77fe-1000-9115-d80258411448</ref> [https://en.wikipedia.org/wiki/Xbox_One Xbox One]<ref>https://www.xbox.com/en-US/games/store/cobalt/BSS424N935KS</ref>|
| label6          = Engines
| data6            = [https://oxeyewiki.org/DaisyMoon DaisyMoon], [https://en.wikipedia.org/wiki/Bitsquid Bitsquid]|
| label7          = Written with
| data7            = [https://en.wikipedia.org/wiki/Lua%20(programming%20language) Lua]|-
| label8          = Homepage
| data8            = https://www.playcobalt.com/|-
}}
'''''Cobalt''''' is a sidescrolling action platformer developed by [[Oxeye Game Studio]] and published by Mojang Studios released in 2016.  


{| class="wikitable mw-collapsible mw-collapsed"
== Gameplay ==
|+Update History
''Cobalt'' can be played with a keyboard or controller (or WASD controls using an [https://steamcommunity.com/sharedfiles/filedetails/?id=1289100686 official mod]). The gameplay is primarily centered around rolling, during which you can deflect bullets and automatically aim.
!Version Number
!Date Range
!Notes
|-
|v100<ref>http://www.oxeyegames.com/now-we-develop-with-you/</ref>
|16 December 2011 - 3 January 2012
|First public Alpha release
|-
|v101<ref>http://www.oxeyegames.com/cobalt-v101-alpha-change-log/</ref>
|3 January 2012 - 25 January 2012
|
|-
|v102<ref>http://www.oxeyegames.com/cobalt-v102-alpha-change-log/</ref>
|25 January 2012 - 9 April 2012
|
|-
|v103<ref>http://www.oxeyegames.com/cobalt-v103-alpha-change-log/</ref>
|9 April 2012 - 10 April 2012
|
|-
|v104<ref>http://www.oxeyegames.com/cobalt-v104-alpha-change-log/</ref>
|10 April 2012 - 9 May 2012
|
|-
|v105<ref>http://www.oxeyegames.com/cobalt-v105-alpha-change-log/</ref>
|9 May 2012 - 10 May 2012
|
|-
|v106<ref>http://www.oxeyegames.com/cobalt-v106-alpha/</ref>
|10 May 2012 - 14 August 2012
|
|-
|v107<ref>http://www.oxeyegames.com/cobalt-v107-alpha-change-log/</ref>
|14 August 2012 - 16 August 2012
|
|-
|v108<ref>http://www.oxeyegames.com/cobalt-v108-alpha-change-log/</ref>
|16 August 2012 - 21 August 2012
|
|-
|v109<ref>http://www.oxeyegames.com/cobalt-v109-alpha-change-log/</ref>
|21 August 2012 - 21 August 2012
|
|-
|v110<ref>http://www.oxeyegames.com/cobalt-v110-alpha-change-log/</ref>
|21 August 2012 - 28 August 2012
|
|-
|v112 + v113<ref>http://www.oxeyegames.com/cobalt-v112-v113-alpha-change-log/</ref>
|18 September 2012 - 29 October 2012
|Counted as one update due to an immediate patch right after v112 was uploaded
|-
|v114<ref>http://www.oxeyegames.com/cobalt-v114-alpha-change-log/</ref>
|29 October 2012 - 31 October 2012
|
|-
|v115<ref>http://www.oxeyegames.com/cobalt-v115-alpha-change-log/</ref>
|31 October 2012 - 17 January 2013
|
|-
|v116<ref>http://www.oxeyegames.com/cobalt-v116-alpha-change-log/</ref>
|17 January 2013 - 19 January 2013
|
|-
|v117<ref>http://www.oxeyegames.com/cobalt-v117-alpha-change-log/</ref>
|19 January 2013 - 25 January 2013
|
|-
|v118<ref>http://www.oxeyegames.com/cobalt-v118-alpha-change-log/</ref>
|25 January 2013 - 7 February 2013
|
|-
|v119<ref>http://www.oxeyegames.com/cobalt-v119-alpha-change-log/</ref>
|7 February 2013 - 8 February 2013
|
|-
|v120<ref>http://www.oxeyegames.com/cobalt-v120-alpha-change-log/</ref>
|8 February 2013 - 27 June 2013
|
|-
|v121<ref>http://www.oxeyegames.com/cobalt-v121-alpha-change-log/</ref>
|27 June 2013 - 3 July 2013
|First version with OS X support
|-
|v122abc<ref>http://www.oxeyegames.com/cobalt-v122-alpha-change-log/</ref>
|3 July 2013 - 7 February 2014
|Released as 3 quick consecutive updates
|-
|v123<ref>http://www.oxeyegames.com/cobalt-v123-alpha-change-log/</ref>
|7 February 2014 - 3 March 2014
|
|-
|v124<ref>http://www.oxeyegames.com/cobalt-v124-alpha-change-log/</ref>
|3 March 2014 - 4 March 2014
|
|-
|v124b<ref>http://www.oxeyegames.com/cobalt-v124b-alpha-change-log/</ref>
|4 March 2014 - 7 March 2014
|
|-
|v124ib<ref>http://www.oxeyegames.com/cobalt-v124d-alpha-change-log/</ref>
|7 March 2014 - 2 February 2016
|Final release of Alpha
|-
|v125<ref>http://www.oxeyegames.com/cobalt-is-now-available/</ref>
|2 February 2016 - 6 February 2016
|First release of Gold; had a patch update<ref>https://steamcommunity.com/games/357340/announcements/detail/852673113613168714</ref>
|-
|v126<ref>[https://steamcommunity.com/ogg/357340/announcements/detail/852673113624370102?snr=2___ https://steamcommunity.com/ogg/357340/announcements/detail/852673113624370102]</ref>
|6 February 2016 - 9 Feburary 2016
|
|-
|v127<ref>[https://steamcommunity.com/ogg/357340/announcements/detail/852673624837032536?snr=2___ https://steamcommunity.com/ogg/357340/announcements/detail/852673624837032536]</ref>
|9 February 2016 - 17 February 2016
|
|-
|v128<ref>https://steamcommunity.com/games/357340/announcements/detail/857177987380187083</ref>
|17 February 2016 - 18 February 2016
|
|-
|v129<ref>[https://steamcommunity.com/ogg/357340/announcements/detail/857178084746152064?snr=2___ https://steamcommunity.com/ogg/357340/announcements/detail/857178084746152064]</ref>
|18 February 2016 - 19 February 2016
|
|-
|v130<ref>https://steamcommunity.com/ogg/357340/announcements/detail/857178084749390722?snr=2___</ref>
|19 February 2016 - 22 February 2016
|
|-
|v131<ref>[https://steamcommunity.com/ogg/357340/announcements/detail/857178084759401692?snr=2___ https://steamcommunity.com/ogg/357340/announcements/detail/857178084759401692]</ref>
|22 February 2016 - 8 March 2016
|
|-
|v132<ref>[https://steamcommunity.com/ogg/357340/announcements/detail/857179722560918968?snr=2___ https://steamcommunity.com/ogg/357340/announcements/detail/857179722560918968]</ref>
|8 March 2016 - 9 March 2016
|
|-
|v133b<ref>[https://steamcommunity.com/ogg/357340/announcements/detail/857179889183479153?snr=2___ https://steamcommunity.com/ogg/357340/announcements/detail/857179889183479153]</ref>
|9 March 2016 - 10 March 2016
|
|-
|v134b<ref>[https://steamcommunity.com/ogg/357340/announcements/detail/857179976039598630?snr=2___ https://steamcommunity.com/ogg/357340/announcements/detail/857179976039598630]</ref>
|10 March 2016 - 12 March 2016
|
|-
|v135<ref>[https://steamcommunity.com/ogg/357340/announcements/detail/857179976047554394?snr=2___ https://steamcommunity.com/ogg/357340/announcements/detail/857179976047554394]</ref>
|12 March 2016 - 13 March 2016
|
|-
|v136<ref>[https://steamcommunity.com/ogg/357340/announcements/detail/857179976050714016?snr=2___ https://steamcommunity.com/ogg/357340/announcements/detail/857179976050714016]</ref>
|13 March 2016 - 14 March 2016
|
|-
|v136b<ref>[https://steamcommunity.com/ogg/357340/announcements/detail/857179976054775227?snr=2___ https://steamcommunity.com/ogg/357340/announcements/detail/857179976054775227]</ref>
|14 March 2016 - [Unknown]
|
|-
|v139<ref>''3gay (Edgy) on Cobalt Discord 21 April 2017''


Uploaded V139 to WASD
=== List of Game Modes ===


+Added version to server browser. Can filter out wrong version.
* [[Story (Cobalt)|Story]]
* Challenge
** Combat Challenge
** Speed Challenge
* Deathmatch
* Plug Slam
* Team Strike
* Survival


~Jumping by pressing W now slightly more responsive and jet flying slighly more vertical when just jumping and and holding a side (W + A/D).
=== Items ===


~Cloaking 3x more expensive in battery cost per second.
* '''Weapons'''
** Melee
** Ranged
* '''[[Equipment (Cobalt)|Equipment]]'''
** [[Armour (Cobalt)|Armour]]
** [[Gear (Cobalt)|Gear]]
* '''[[Consumables (Cobalt)|Consumables]]'''
** Ammunition
** Exchangable
** Defensive
** Throwable
* '''Miscellaneous'''
** Power Plugs
** Artifacts
** Other


~Basic battery recharges 15% faster.
== Plot Synopsis ==
Agent Cobalt is a metalface sent by Borealis to investigate the mysterious disappearance of the human colony ''Trunkopolis'' on a planet known as Trunkopia.


~A number of different crashfixes for both dedicated server and game.
== Development History ==
In 2001,<ref>https://youtu.be/idEyxi9vbWU?t=15<nowiki/>Daniel corrects Pontus and states the prototype was worked on nine years prior; given that the video was uploaded in 2010, that would mean 2001.</ref> [[Daniel "thewreck" Brynolf]] had developed a platformer prototype called ''Blueface.'' Following the release of ''[[Harvest: Massive Encounter]]'' in 2008, Oxeye wanted to develop another, more in-depth game. Unable to come up with ideas, it was decided that ''Blueface'' had a sufficiently solid foundation to become a "better game". Beginning in August of 2009,<ref>https://youtu.be/voAlBvWody0?t=186</ref> work began on ''Project B''. Initially, it looked rather similar to ''Blueface''.<ref>https://www.youtube.com/watch?v=bzhkHzdkhAI</ref>


(This is mainly a stability update, but also testing a couple of balance thing. Moving on to improving general quality things now)
On 8 October 2010, ''Project B'' was officially renamed to ''Cobalt''<ref>http://www.oxeyegames.com/announcing-cobalt/</ref>


-thewreck
== See Also ==


(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/305069087623610371 )</ref>
* ''[[Cobalt WASD]]''
|21 April 2017 - 24 April 2017
* ''[[Harvest: Massive Encounter]]''
|Builds now shared with ''Cobalt WASD'', and these are primarily ''WASD'' changelogs.
* [[List of Updates|List of ''Cobalt'' Updates]]
Uncertain where v137 and v138 are.
Changelogs now posted to Discord rather than Steam
|-
|v140<ref>''thewreck on Cobalt Discord 24 April 2017''
 
Cobalt WASD, V140 changelog:
 
Stun gun shots are now deflected by the Bullet Shield.
 
Warmup time default changed to 30 seconds.
 
Round events like “whole team survived” etc, now properly synced.
 
Speakers on boulevard now correctly emit notes on client.
 
Clients throwing disarmed grenades should be fixed.
 
Sentries now fold out correctly on clients.
 
Slots in the hud will now darken the items if they can’t be used (due to no ammo, or insufficient battery power)
 
Sentries no longer deploys against doors or crates.
 
Sentries now keep seeking back and forth even when out of combat, but at a slower pace than usual. This makes them a little more visible, as well as adding a measure of timing to engaging them.
 
Sentry hitbox has been increased slightly.
 
Players no longer remain in the map if they are revived after the round is over but before the round has been cleaned up.
 
The Metalface “Walker” vehicle now has jet thruster to fly with,
 
Being radioactive no longer causes random jerks to aim and movement. It still tracks you on map.
 
Improved collision detection of all fast bullets.
 
Fixed case where players could be listed in both teams when joining server.
 
A rejoining player now correctly rejoins the other team if a half-time side switch took place in-between disconnecting and reconnecting.
 
Physical lights should dance less. Will need to be verified.
 
Improved accuracy of energy shield hit logic.
 
Fixed a bug with “teams maxed” triggering wrongly.
 
Fixed a sound bug that could cause many sounds to be played when a bullet hit a player that has a super shield given to it by a team mate.
 
Bots are more economical with dashing
 
Fixed bug where “Cobalt WASD” would think it was in trial mode if you did not own “Cobalt”.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/306161443252994049 )</ref>
|24 April 2017 - 25 April 2017
|
|-
|v141<ref>''thewreck on Cobalt Discord 25 April 2017''
 
V141
 
Force Emitter is more visually obvious when it is activated.
 
Bomb icon is now displayed over your own character too, but only during the buy phase.
 
Simplified mouse aim logic: 1) Mouse is now limited to a rectangle around the player instead of a circle, 2) Removed the “no-camera-movement-zone” when close to the player. This should make mouse movement less jittery given the fact that the camera would offset with different amounts when moving straight horizontal across the screen.
 
Moved mouse options out into its own settings.
 
Added crosshair settings.
 
Added a little more spacing between the different categories in shop.
 
Added a hover volt icon to the team shop
 
Moved mouse hover in shop further down to not obstruct what you are hovering.
 
Melee item is no longer dark in the UI by default.
 
Mouse aim is no longer reset when entering/exiting shop.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/306501737152512002 )</ref>
|25 April 2017 - 25 April 2017
|
|-
|v142<ref>''thewreck on Cobalt Discord 25 April 2017''
 
V142
 
Fixed the sync bugs in v141
 
Updates to most maps in regard to bomb site effects.
 
Radioactive projectiles move 50% more slowly through ground but last 25% longer while moving through ground.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/306523855004893189 )</ref>
|25 April 2017 - 25 April 2017
|
|-
|v143<ref>''thewreck on Cobalt Discord 25 April 2017''
 
V143
 
Reverted to Circular aim area.
 
Fixed profile not initing default crosshair settings.
 
Fixed barrels on mansion
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/306537944531992576 )</ref>
|25 April 2017 - 28 April 2017
|
|-
|v144<ref>''thewreck on Cobalt Discord 28 April 2017''
 
V144
 
Fixed bug where spiked mines would crash both host and clients when attaching to the edge of the map.
 
Fixed bug where main menu would look strange after maximizing window and returning to normal window size again. (Maximizing window will still cause strange rendering though)
 
Fixed bug where minimap would disappear after window resize.
 
Bomb is now dropped when a player disconnects with the bomb.
 
Time Jumper speed boost is more “reaching” the bonus speed, and each jump more similar. Also makes it possible to easier jump forward and then backward after.
 
Removed the controller menu and moved the game actions into the main menu.
 
Bottom inventory hud is now partially visible when shopping and the corresponding slot will highlight when hovering an shop item.
 
Team-Chat! (Default key ‘U’)
 
Added more announcer sounds! This time we are honored by the up and coming voice actor Jens “jeb_” Bergensten.
 
Fixed scaling of bottom hud and team selection and shop at low resolutions.
 
Matter war shoot sound effect range doubled.
 
Removed inaccurate sneak tip for scope use.
 
Fixed bug where a dedicated server  would not set max players correctly.
 
Fixed bug where the last bot would not leave when the max number of human players had joined.
 
Made collision layers on Night brighter.
 
Fixed Radioactive vial emitting twice as many homing bullets when a client predicted grenade hit before syncing.
 
Radioactive crossbow bullets now also have a colored trail.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/307576707550806017 )</ref>
|28 April 2017 - 5 May 2017
|
|-
|v145<ref>''thewreck on Cobalt Discord 5 May 2017''
 
V145
 
Emp launcher has 3 ammo instead of 2.
 
Slugger Cobra has about 67% less recoil.
 
Rocket launcher has 50% less recoil.
 
Time Jumper Splash effect range reduced by 10%.
 
Time Jumper bullet 10% slower.
 
Time Jumper bullet lasts 10% longer.
 
Time Jumper now only teleports the one emitting the bullet.
 
Time Jumper now always teleports, even when hitting walls.
 
Time Jumper bullet now has similar collision as the Stun Gun, which means it can be shot by other bullets, causing it to explode prematurely.
 
Actually fixed the sneak strings.
 
Slugger shots now should slide less against walls.
 
Slugger weapon shoot and hit sounds updated.
 
Increased visual glow of slugger bullet hits.
 
Protobot basic grenade explosion power increased by 28%.
 
Swarm launcher missiles have 70% less dead/tumbling friction, making the fall more naturally.
 
Rocket launcher rockets have 60% less dead/tumbling friction, making the fall more naturally.
 
Fixed nano dispenser losing collision after it is attacked with melee.
 
Nano pump no longer gets stuck at round end while being used.
 
Assists added. Assists are given to a non-killing player that has somehow affected the target last. Could be by attacking it before, or by exposing it to for example a flashbang.
 
Healing stats added. You get 1 heal for a revive and you get 1 heal per full health you heal as well. You do not get healing stats for healing yourself.
 
Bots now use jet shoes in combat and for travel.
 
Fixed default crosshair not showing up.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/310075587379331083 )</ref>
|5 May 2017 - 8 May 2017
|
|-
|v146<ref>''thewreck on Cobalt Discord 8 May 2017''
 
V146
 
Effects cleanup at start of round fixing rare case where a healing heart can revive a player just as round starts.
 
Game will no longer show player errors messages from AI-players, such are trying to join a full team.
 
Team chat on steam lobbies should now not show message to host.
 
Spiked mines no longer spin strangely on clients.
 
Bot ai is more active after round has ended.
 
Bot ai will now guard bomb after plant
 
Servers now correctly update the map currently being played in the server browser.
 
Player icons now have shadows on minimap.
 
Player and bullet icons are now capped to the edge of the minimap, but will change sprite and scale depending on distance from edge.
 
Molotov fire now lasts 10 seconds instead of 4 seconds.
 
Molotov fire now stays more around where it hit instead of crawling away.
 
Molotov does 50% less instant heat damage on impact.
 
Molotov fire and dynamite fire can now be extinguished by explosions.
 
Radioactive vial now emits 6 projectiles instead of 5 in an even bigger arc.
 
Time bomb ranged increased to 650 from 500.
 
Time bomb actor slow down slowed down to 0.25 from 0.3
 
Time bomb object slow down sped up to 0.03 from 0.02
 
Fixed bug where you would get too much gravity applied when using jet shoes while also flying through a time bomb.
 
Defender “Super Shield” replaced by “Kinetic Absorber”.
 
“Kinetic Absorber” lasts longer than “Super Shield”, but only absorbs 500 damage instead of being invulnerable.
 
Added “Hack Grenade” to protobots.
 
Reworked hack grenade to be less bouncy, and instead of instantly shooting its hack, it stays on the ground for 5 second periodically shooting hacking sparks at anything in line of sight. Hack grenade can now also hack sentries, spiked mines and healing stations.
 
Increased minimap size of boulevard and mansion.
 
Metalface Explorer with Time Distortion reduced battery cost/second by 25% from 0.4 to 0.3.
 
Updated -botfill logic: Now bots will also even out teams, even if more than the fill desired is present on the server, but still never exceed the expected number of max bots.
 
Reverted to v145 due to stability concerns. Will investigate.
 
Added a "cutting_edge" branch and moved v146 to that. It can be accessed by right clicking the game, going into properties -> betas -> select "cutting_edge" from the beta program list
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/311214193149870080
 
https://discord.com/channels/144498931785531392/144564173446053889/311214217086763009
 
https://discord.com/channels/144498931785531392/144564173446053889/311214241149353994
 
https://discord.com/channels/144498931785531392/144564173446053889/311278465154416643
 
https://discord.com/channels/144498931785531392/144564173446053889/311279173320704001 )</ref>
|8 May 2017 - 10 May 2017
|
|-
|v147<ref>''thewreck on Cobalt Discord 10 May 2017''
 
V147
 
Hack grenade sparks can now be shot. If they are hit, they will change owner and try to hack something else. Hack grenades themselves can also be hacked.
 
Added a more unqiue sprite the hack grenade sparks.
 
Time Booster ally effect range increased to 350 from 250.
 
Fixed a stability issue regarding offer handling on server.
 
Non-owned actors should no longer be lingering in the world after round end,
 
Fixed a crash-bug related to Time Jumper bullets hitting each other.
 
Bug where trying to start the game through steam prompts the user to accept ever increasing command line options should be fixed.
 
Removed “abort” from main menu when playing online. Leave/Close lobby has the same effect.
 
Added online steam presence information so that you can see what friends are doing more specifically inside cobalt.
 
Added advertising of server for steam friends, which means that you should be able to join friends games through the steam overlay.
 
Added some information in the dedicated server readme about port forwarding.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/311869031521189890 )</ref>
|10 May 2017 - 11 May 2017
|
|-
|v148<ref>''thewreck on Cobalt Discord 11 May 2017''
 
V148
 
Synchronized states for healing/soothing/restoration needed. What can and cannot be healed should now be more accurate.
 
Added setting to hide hud! For fun video recording purposes.
 
Added player connected message
 
Added positive and negative sound themes to messages to distinguish connect from disconnect.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/312198979477831680 )</ref>
|11 May 2017 - 11 May 2017
|
|-
|v149<ref>''thewreck on Cobalt Discord 11 May 2017''
 
V149
 
Fixed bomb effect bugs on mansion, orbit and anthill.
 
Fixed some tiles lingering in tags.
 
Disarming/Planting the bomb while blind is slowed down up to 50% depending on how blind you are.
 
Disarming/Planting the bomb while stunned or hacked is slowed down up to 100% depending on how stunned or hacked you are.
 
Fixed crash related to shopping and switching team.
 
Bomb explosion damage model adjusted. Its through-walls attack has 50% less damage and 50% less range.
 
Assisting a kill now works “more” correctly. (Ex1: team-flashing your friend, whom then later gets shot in the face by the enemy -> this will give you -1 assist. Ex2: You flash an enemy, who then gets shot by the enemy’s teammate. You get 1 assist!.)
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/312253981671817216 )</ref>
|11 May 2017 - 12 May 2017
|
|-
|v150<ref>''thewreck on Cobalt Discord 12 May 2017''
 
V150
 
Winning / Losing by time-out now only gives the lower amount to the players that actually were alive at the end. The players that are dead will still get the regular winning/losing amount.
 
Changed loss streak bonus calculation to: 0/20/40/60/80 instead of 0/15/30/45/60. This should make the losing side catch up a little faster and level out at a higher possible ceiling.
 
Improved synchronization of doors which should mean that quick-peeking through a door and shooting or tossing a grenade should result in more expected results.
 
Improved the input handling for text chat. Hopefully we should no longer get the stuck issue.
 
Fixed size calculation of text chat stopping at certain control characters. Certain smileys should now not break the black background.
 
Added (TEAM-NAME) to the team-text chat to further clarify how it works.
 
Renamed “Special” and “Details” to “Context 1” and “Context 2” to more accurately reflect how they actually work.
 
Scoreboard button now editable.
 
Changed the control editing layout. Instead of having columns for character and menues where you edit both columns at once, there are now three sections: “Character”, “Menues” and “Global”, where you edit each control separately.
 
Switching team now also removes any brain that you own.
 
Fixed some possibly bug-causing lingering states from revives.
 
Fixed throwing getting stuck bug.
 
Added another spinner when hosting/joining to more accurately reflect what is happening..
 
Increased height of minimap on Sand, Night, Boulevard, Government, Hotel, Mansion.
 
Removed some bad ai on Anthill and filled holes in minimap.
 
Mansion changes: Reworked many angles to be a little bit more simple. Added some needed options to the rather straight lower path. In general opening up some unnecessarily tight rooms.
 
Fixed bug where Ai-Bots could be forever stuck in sneaking mode.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/312654077957767189 )</ref>
|12 May 2017 - 16 May 2017
|
|-
|v151<ref>''thewreck on Cobalt Discord 16 May 2017''
 
V151
 
Fixed bug where Bot-skill could become capped at a lower value than intended.
 
Fixed streaks resetting each round.
 
Destroying a player that has a killstreak going of 2 or more will give the destroyer a kill-streak breaker bonus (more volts!).
 
Removed generic say texts from the scoreboard. Only emotes go there now, and the chats go in the chat log + on your actor.
 
Cleaned up some odd rendering in the scoreboard of names.
 
Added identity to the scoreboard so that you can see if it an AI.
 
Added player LEVEL + EXP system!
 
Exp is given for completing matches based partly on your performance in the game.
 
Player level will be shown next to your name. Playing versus players of higher level will yield more exp. Playing vs players of lower level will yield less exp. Playing vs humans will give more than playing vs bots.
 
Levels unlock various options, like new announcer voice packs, special crosshair sprites, emotes, and more to come later.
 
Added some new emotes to the random category.
 
You now get more volts for kills in the warm-up.
 
Fixed invulnerable protobots on anthill after bomb explosion.
 
Added actual names to the crosshair styles.
 
When selecting an emote in the menu, you now get a preview spoken by the characters in the background.
 
For the v151, this is the current EXP multiplier breakdown:
 
kills = 1,
 
teamkills = -5,
 
assists = 1, --assists, like flashbangs and so on.
 
support = 1, --heal/revive
 
collectedEnergy = 1/30, --volts gained
 
roundsPlayed = 5,
 
this should give you an idea of about how total exp gained is calculated
 
this is then multiplied with a value based on how high/low level your opposing team is.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/314182059289477120
 
https://discord.com/channels/144498931785531392/144564173446053889/314188954922516491
 
https://discord.com/channels/144498931785531392/144564173446053889/314188980012843009
 
https://discord.com/channels/144498931785531392/144564173446053889/314189101886734336
 
https://discord.com/channels/144498931785531392/144564173446053889/314189203284033536 )</ref>
|16 May 2017 - 17 May 2017
|
|-
|v152<ref>''thewreck on Cobalt Discord 17 May 2017''
 
V152
 
Fixed Time Jumper not always teleporting.
 
Time Booster has been reworked to Timeline Alternator. Timeline alternator boosts time a little less, but while active it will in return absorb your first damage taken, and teleport you back to where the ability was activated. The aborbed damage will be considered “heals” if it would not have killed you, and “revive” if it would have, for the purpose of stats.
 
You can now hold the ability button for 0.5 seconds to disable your ability. Disabling your ability will drain your entire battery and add an ability use cooldown of 6 seconds.
 
You now gets exp for bomb disarms, bomb plants, and bomb detonations too.
 
Updated build to crash less when leveling up
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/314399962219675648
 
https://discord.com/channels/144498931785531392/144564173446053889/314446830958149642 )</ref>
|17 May 2017 - 18 May 2017
|
|-
|v153<ref>''thewreck on Cobalt Discord 18 May 2017''
 
V153
 
Hopefully fixed a bug related to getting permanent stealth.
 
Fixed playing way too many rig-healing sounds when round restarts and actors are healed.
 
Fixed emote menu option key presses also selecting a weapon slot.
 
You can now exit the buy menu by pressing the right mouse button.
 
Added extra level unlock check for people that crashing during leveling up so that you are ensured to get your unlocks.
 
Disable ability cooldown reduced from 6 to 3 seconds.
 
Fixed bug that caused timeline alternator to not drain any battery when teleported back.
 
Renamed “battery” to “reactor”, and improved description with the following: “Super Reactor: Will double your reactor capacity and increase charge speed by 70%”. (which it does! It just didn’t say)
 
Emp effects / Forced drains of reactor now also reset the charging speed of the reactor temporarily. The charging speed will be restored over 2 seconds.
 
Dashing now acts more cleanly physically against walls.
 
Wall-Rolls added! Move against a wall in the air and press jump, to perform a roll propelling you up along the wall! You character will reach out towards to wall to indicate that wall-rolling is possible.
 
Unlocks now keep their level badge even after they are unlocked so that you can see at which level each item was unlocked at.
 
Fixed spacing between items in lists at higher resolutions.
 
Centered some icons and strings in the menues.
 
Getting teamkills with the bomb is no longer counted.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/314805642214768640 )</ref>
|18 May 2017 - 19 May 2017
|
|-
|v154<ref>''thewreck on Cobalt Discord 19 May 2017''
 
V154
 
Fixed missing platform physical on a piece of metal palisade. Fixes an unexpected fall on mansion lower site.
 
Added a penalty to wall-rolling up into the ceiling. Now the rolling stops, and you cannot roll again for a little while. This makes it harder to stay rolled up in the top of a corner.
 
Fixed experience counter in the main menu not updating correctly.
 
Changed Experience required to level up formula. It now starts at 1500 and goes up a little faster.
 
Improved the item stats calculation so that the Emp Launcher correctly lists emp damage in the list of stats.
 
Fixed score counters not aligning at higher resolutions.
 
Fixed minimap possibly getting corrupted when switching between fullscreen modes with alt+enter.
 
Radioactive attacks do about 67% less damage, but the gamma effect lasts about 50% longer. They also move about 10% faster through walls.
 
Radioactive crossbow spikes now expire after 1.5 seconds, making them not able to fly from spawn to spawn, but more around half the map.
 
Nano pump has slightly more bullet speed and rate of fire.
 
Change round end logic: As long as a player is being revived on the eliminated team, the round will not end.
 
Stealth now sets your hull colors to the default colors for the duration of being cloaked. Your white eye/mouth highlight is also disabled for the purpose of showing you more accurately how you actually look.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/315166566050299914 )</ref>
|19 May 2017 - 22 May 2017
|
|-
|v155<ref>''thewreck on Cobalt Discord 22 May 2017''
 
V155
 
Crossbow direct hit damage increased by 100%
 
Healing station now costs 10 volts.
 
Matter prototype bullet speed increased by 14% (which also increases its range the same)
 
Matter prototype recoil reduced by 50%
 
Matter prototype rate of fire increased by 15%
 
Adjusted Slugger Revolution to be slightly less intense on the ears.
 
Chrono effects such as caused by the time rod, time jumper, dissipate at both a relative and a constant rate, the relative rate is now 10% quicker, but the constant rate remains the same. This means extreme time slowdowns dissipate close to 10% faster, while small ones dissipate close to the old rate.
 
Time Distortion ability on the metalfaces explorer hull has been tweaked. The ability should now work better when two suits are active no longer potentially causing them to slow down each other more than they should. The relative time bonus of the ability has also been increased by 16% (meaning you can do more in relation to the speed on the incoming bullets).
 
Emp launcher: Synchronized proximity feedback for missiles, clients should no longer get a spam of red lines, but instead just 1!
 
Bomb can no longer be planted on movable boxes.
 
Bomb can no longer be planted on side walls.
 
Bomb now cannot deploy for too far off from where you are planting to mitigate odd bugs!
 
Change default warmup time ingame to 15.
 
Rounds, round time limit and warmup time settings are now correctly saved between games.
 
Sand tweaked, making the first house a bit more interesting and giving the Protobots more path options.
 
v155 - Continued
 
Fixed rare case where round would not end with bomb planted, and whole opposing team dead.
 
Fixed a visual lamp layering issue on Mansion.
 
Healing should now no longer be able to heal brains that got destroyed while healing was in transit.
 
Fixed case where bomb planting could cause an enormous amount of sounds being played unrelated to bomb planting.
 
The camera will now automatically observe your brain if it is being revived.
 
When holding a healing pump, or a healing station ready to throw, your hud will show possible targets to revive with green plus signs shown against the border of the screen.
 
When you are revived, a message will now inform you of this on screen, and a special sound will play, and your character will be marked with a ring of your teams color.
 
Have possibly improved speed at which peer connection errors can be resolved. Before they could be delayed by up to 20 seconds even though they needed not be.
 
Stolen jet bikes can now be damaged correctly. They will also change owner so that at the end of round they will spawn in the new team's spawn.
 
Bullets deflected by the Bullet Deflector ability now change color to indicate their new collision mask.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/316312675699261440
 
https://discord.com/channels/144498931785531392/144564173446053889/316312709945622530
 
https://discord.com/channels/144498931785531392/144564173446053889/316312713833742346 )</ref>
|22 May 2017 - 23 May 2017
|
|-
|v156<ref>''thewreck on Cobalt Discord 23 May 2017''
 
V156
 
Fixed crash related to abandon actor. (usually when bots leave).
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/316510328538267649 )</ref>
|23 May 2017 - 23 May 2017
|
|-
|v157<ref>''thewreck on Cobalt Discord 23 May 2017''
 
v157
 
The Predator mech on protobots now has an Emp Cannon (Rail cannon with emp effect) instead of a rocket launcher.
 
The jetbike is now more bottom heavy and has less friction on the landing gears, as well as not flipping its facing when it is upside down with landinggears. This should make it roll around less, and even if it does, it should flicker less when doing so.
 
Fixed a case where a bot would fail to be removed from a team, so you would end up having too many bots.
 
Fixed bug where players could permanently get 0 stats and 0 volts after rejoining.
 
Fixed bug where clients could be told they “combo killed 0 X”. This is now synced correctly.
 
You can now start an offline game with 0 bots and still continue past buying phase.
 
Fixed a number of bugs related to camera-tracking jerkiness when switching what you are observing.
 
Made switching between players in spectator mode more snappy
 
Added a new feature, Use right-click while spectating a player to enable camera control. This will allow you to look around the player in a reasonable range.
 
v157 uploaded again with fixed localization strings. Still compatible
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/316588619026399234
 
https://discord.com/channels/144498931785531392/144564173446053889/316623689577791499 )</ref>
|23 May 2017 - 25 May 2017
|
|-
|v158<ref>''thewreck on Cobalt Discord 25 May 2017''
 
V158
 
Fixed a rare ai crash.
 
Fixed a long standing bug with player colors that caused the mouth and eye colors settings to be ignored.
 
Fixed bug where camera would float away with nothing tracked.
 
Nitrogen grenades can now extinguish fires.
 
Matter war shoot sound max range has been increased by 50%.
 
Matter war now has a laser pointer visible to everyone.
 
All missile/rocket weapons have had their sound range increased by 50%.
 
Laser pointer now get less visible when cloaked.
 
The Stun Gun shoot and hit sounds max range has been increased by 50%.
 
Added “falling” sounds to the Stun Gun bullet and to the Swarm Launcher and Rocket launcher. These bullets/missiles will now emit a sound indicating they are falling through the air. This sound will hopefully give you a little heads up that artillery is incoming.
 
Stun Gun bullets now starts to dissipate in power after flying for 2.5 seconds, fading linearly down to 0 power over another 2.5 seconds.
 
Radioactive Crossbow spikes should no longer bounce on things.
 
Radioactive Crossbow spikes now also emit the radioactive projectile when they expire in mid-air.
 
Radioactive Crossbow spikes now also glow green to indicate they they have a special effect.
 
Shopping music is back! And last player alive music now works correctly!
 
Boulevard disco house has been given another floor to give some mid-of-map artillery cover and a broken gas station sign added to protobot spawn.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/317384119061577731 )</ref>
|25 May 2017 - 25 May 2017
|
|-
|v159<ref>''thewreck on Cobalt Discord 25 May 2017''
 
V159
 
Fixed lingering alone music.
 
Stun gun shots now start to lose power at 33% of their life, and lose power over the remaining duration.
 
Decorative boxes on boulevard are no longer destructible.
 
Smoothed out match starting camera movement
 
When match winner is announced, you can now spectate all players.
 
Fixed jerking camera when switching player to spectate when there is only 1 player left.
 
Bomb beeping sound range increased by 100%.
 
Fixed Bots remaining white colored after you stopped playing them at end of round.
 
Fixed sentries and vehicles not having the correct eye/mouth color corresponding to team.
 
Shop now visualizes the max stack that a grenade can hold.
 
Added sprite for Super Reactor on the character.
 
Added map Masters. Old map from pre WASD testing. Subject to changes.
 
Dashing with low energy no longer gives your infinite ability to keep flying upwards.
 
Changed the reactor bar in the shop from the blue circles to a progress bar similar to the one you have under your character.
 
Aiming now still “works” while rolling up walls.
 
Due to a very unfortunate mistake an unknown number of version ago, a large portion of the optimized rendering for maps was not used. This is now fixed. FPS improvements should be noticeable.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/317481928313798668 )</ref>
|25 May 2017 - 25 May 2017
|
|-
|v160<ref>''thewreck on Cobalt Discord 25 May 2017''
 
V160
 
Fixed highlight bug.
 
Maybe a fix for the revive bug. Hard to reproduce.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/317500857308545025 )</ref>
|25 May 2017 - 26 May 2017
|
|-
|v161<ref>''thewreck on Cobalt Discord 26 May 2017''
 
V161
 
Bot movement improved in general. Dashing is more economical and less overshooting. Bots also consider wall rolls for climbing.
 
Fixed neutral brains being left on the map.
 
Fixed a restart game crash.
 
‘Maybe’ fixed revive bug. Still hard to reproduce, but have restructured some logic.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/317684584231993344 )</ref>
|26 May 2017 - 26 May 2017
|
|-
|v162<ref>''thewreck on Cobalt Discord 26 May 2017''
 
V162
 
Respawn bug, maybe fixed again? Who knows.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/317708921055739905 )</ref>
|26 May 2017 - 27 May 2017
|
|-
|v163<ref>''thewreck on Cobalt Discord 27 May 2017''
 
V163
 
Fixed not recharging reactor while in vehicles.
 
Fixed reviving bug!
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/318005823634669569 )</ref>
|27 May 2017 - 1 June 2017
|
|-
|v164<ref>''thewreck on Cobalt Discord 1 June 2017''
 
V164
 
Metalfaces’ Jet Bike is now equipped with a Thermal Launcher instead of the Missile Launcher.
 
Improved dashing direction detection
 
Removed the volts feedback emitted effects since they compete information wise with the damage output. Volts log is now only visible next to your volts counter.
 
Made killing damage dealt to you and dealt by you also show the critical hit type if there was any, and also increase the visibility of the effect.
 
Added a “killed by” info box that fades in after you die showing you the name and description of the item that killed you.
 
Fixed missing minimap circles from Time Jumper use.
 
Fixed mouse not responding to the post game dashboard without first pressing ESC twice.
 
Fixed crash related to bomb disarms.
 
It is now possible to CLICK the arrows above and below settings that have them.
 
Current health and suit health is now visible in shop too!.
 
Fixed nano pump getting stuck in a visually incorrect active move, which would not reset until you used it, stopped using it, and then used it again.
 
Added two new mouse options: “Mouse zone with stable camera” and “Mouse camera smoothing”. Both default to 0%. Stable camera gives you a zone around your character where moving the mouse will not move the camera at all. Camera smoothing smooths the movement of the camera when looking around.
 
Server names in server browser no longer float into each other.
 
Fixed bots shooting once when taking them over.
 
Standing over multiple items and trying to pickup one no longer picks up all of them in a serial fashion, but instead just the one you wanted.
 
Being revived now causes you to “reconstruct” over 1.5 seconds, during which you are slower and perform actions slower.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/319889592410963979
 
https://discord.com/channels/144498931785531392/144564173446053889/319893252520280064 )</ref>
|1 June 2017 - 2 June 2017
|
|-
|v165<ref>''thewreck on Cobalt Discord 2 June 2017''
 
V165
 
Fixed rare object explosion crash.
 
Fixed end of match menu not being responsive to mouse, for real this time!
 
Swapped the map ammo between Matter Police Issue and Matter Prototype. Prototype now has 12 and Police has 8.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/320183700476264449 )</ref>
|2 June 2017 - 2 June 2017
|
|-
|v166<ref>''thewreck on Cobalt Discord 2 June 2017''
 
V166
 
Fixed another object explosion crash.
 
Punchier Matter Prototype sound
 
Fixed up and down arrows on some options being too cramped!
 
Fixed crash related to end of round damage.
 
Fixed missing strings in new mouse options.
 
Visual damage numbers are now rounded instead of floored which should remove some “0” damage outputs.
 
Kinetic Absorber reduced hp to 400 from 500.
 
Kinetic Absorber reduced ally effect hp to 200 from 500.
 
Kinetic Absorber reactor cost per second increased to 1 from 0.9.
 
Removed fake door on masters
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/320299117962330113 )</ref>
|2 June 2017 - 8 June 2017
|
|-
|v167<ref>''thewreck on Cobalt Discord 8 June 2017''
 
V167
 
Reorganized shop layout with suits on top, weapons on left, grenades and equipment on right and vehicles on bottom.
 
Reworked recoil to be less intense at the start and instead slowly increase over the magazine.
 
Reorganized the suits: Light/Heavy suits have been added for both teams using Explorer/Defender skin. Light has 100 HP, has no ability and costs 10 volts. Heavy has 250 HP, has no ability and costs 20 volts. Protobot Chrono and Metalface Chrono now cost 20 and the Scouter and Stealth cost 30. The old Metalface Defender now looks like a Scouter. The old Metalface Explorer now looks like a chrono.
 
To compensate for the more expensive hulls, losing and winning volt rewards have both been increased by 5. (25/40 from 20/35)
 
- Special thanks to Janeator, Aconitin and Isogash!
 
Buy timer has been increased from 12/8 (first round/other rounds) to 20/15, but the skippable portion of the buy timer has also been increased from 50% to 75%.
 
Changed the look of the buy timer and enhanced the feedback in the ui for why the buy timer is skipped.
 
Energy Shield health is now showed in the hover tool tip.
 
Stun gun no longer has heat damage.
 
Stun gun stun effect is now falls off linearly based on range from blast center.
 
Bomb explode timer increased from 20 to 25 seconds.
 
Bomb disarm time increased from 2.5 seconds to 3 seconds.
 
Matter bolt bullet range reduced by 10%.
 
Matter assault bullet range reduced by 10%.
 
Reduced flashbang explosion range from 1600 to 1000 to make it a little easier to not flash yourself with.
 
Klonk now looses 1s life time for each zap.
 
Klonk now takes a small 0.25s break after zapping each target.
 
Klonk stun effect now fall off with distance from the klonk, making touching the far edge of the klonk only stuns you for a short while.
 
Klonk range increased from 300 to 350.
 
Time Jumper effect now falls off twice as fast.
 
Blowing up a Time Bomb now emits a similar explosion to the Time Jumper, but bigger!
 
Fixed Mouse Camera Smoothing option capping your maximum camera range to a lower value than intended.
 
Character no longer tries to aim if the mouse is straight on your character which fixes jerky animations when mouse has not been moved before entering shop.
 
Added another mouse option “Mouse Camera Offset Multiplier” that makes your camera reach its maximum range with less mouse movement.
 
Added explanatory texts when editing the mouse options.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/322451748247699456
 
https://discord.com/channels/144498931785531392/144564173446053889/322451776391348224 )</ref>
|8 June 2017 - 14 June 2017
|
|-
|v168<ref>''thewreck on Cobalt Discord 14 June 2017''
 
V168
 
Added new “Charged Magnet” throwable to Metalfaces. It attaches to a wall and attracts bullets, grenades and missiles for 12 seconds. It can be damaged by all attacks but has 20 health. It will lose power when damaged.
 
Changed Heavy price to 30, moved it to the right edge.
 
Changed Heavy reactor to have 1, was 2.
 
Changed Super Reactor to Reactor Booster, doubles your reactor capacity and increases charge time by 70%.
 
Fixed bug where heavy could get the ability hull’s ability by buying both.
 
Changed price of Scouter and Stealth to 25.
 
Made ai-bot colors stricly use the default team colors to make them less confusing for first players.
 
Made players 50% brighter when in dark areas.
 
Made the default shade of blue and red for metalfaces and protobots brighter.
 
Reworked the Timeline Alternator to ACTUALLY make you invulnerable as you use it, and for the duration of the teleportation.
 
Added background frames around each category of items in the shop and increased some margins.
 
In shop, moved primary and pistols to the right of the character.
 
In shop, moved vehicles to the left.
 
Fixed scope not working correctly when using an Mouse Camera Offset Factor greater then 1.
 
Fixed size of health layout not updating when upgrading armor.
 
Made reactor color more Cyan.
 
Changed reactor rendering to be circles instead of a bar.
 
Matter bolt reload time now 2.7s, was 3.4.
 
Matter assault reload time now 2.7s, was 3.
 
Matter bolt range reduced by 10%.
 
Matter assault range reduced by 10%.
 
Nano Pump reload time reduced to 2.25s, was 2.5.
 
Matter Cannon magazine size increased to 6, was 5.
 
Emp Launcher reload time reduced to 2s, was 2.4.
 
Time Jumper reload time reduced to 1.9s, was 2.1.
 
Radioactive Crossbow reload time reduced to 1.25s, was 2s.
 
Slugger revolution reload time reduced to 2s, was 2.1.
 
Changed price of Force Emitter (klonk) to 5, was 10, moved up.
 
Moved up whole shop UI a little bit.
 
Moved Hack Grenade and Portable Sentry to a new column.
 
Fixed hover tip in shop going outside of screen.
 
Fixed incorrect explosion position for client throwables.
 
Increased opacity and added a shadow to the bot team-mate markers.
 
Increased opacity and added a shadow to player names.
 
Improved dashing accuracy when moving backwards
 
Added player state above team score, shows player being alive/dead/shopping
 
Removed red feedback when hitting objects when they don’t actually do damage.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/324571031908122624
 
https://discord.com/channels/144498931785531392/144564173446053889/324571054049722369 )</ref>
|14 June 2017 - 14 June 2017
|
|-
|v169<ref>''thewreck on Cobalt Discord 14 June 2017''
 
V169
 
Made player state icons smaller when few players
 
You can no longer see enemy team shopping state.
 
Fixed incorrect ui positions
 
Made the Charged Magnet more intense but with shorter range and now the circle actually represents the effect range.
 
Fixed Charged Magnet not expiring
 
Fixed stun gun not being deflected by Bullet Deflector
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/324591041736998912 )</ref>
|14 June 2017 - 15 June 2017
|
|-
|v170<ref>''thewreck on Cobalt Discord 15 June 2017''
 
V170
 
Switching map in the online game lobby now actually works!
 
Fixed crash connecting to server when a server is in a post-match state.
 
Fixed thermal launcher not having a kill feed icon.
 
Fixed also throwing a grenade when exiting shop by pressing right mouse button.
 
Fixed emote selection resetting.
 
Added some margin around the destroyed by item icon.
 
Added shadows behind restarting, score and warmup texts.
 
Bomb will now be moved from a bot to a player if player joins during buy-phase, but before round has started.
 
Players are now revived at a position relative to the brains that more correctly represents the height above ground that players have. This fixes falling through girders when being revived on them.
 
Healing Stations now only enable team collision once they activate which makes throwing them upwards less buggy and more accurate.
 
Fixed crash related to having shop open when round starts.
 
Added armor icons for player state and added protobot armor icons.
 
Added some margins around armor shop items
 
Shops now correctly render the armor slots as darker when you have ANY slot, and bright when you have none.
 
Smoothed out collision in Boulevard around bottom left to make it easier to roll up wall.
 
Turned off a couple of fans in Night to lessen the noise.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/324926046795464710 )</ref>
|15 June 2017 - 16 June 2017
|
|-
|v171<ref>''thewreck on Cobalt Discord 16 June 2017''
 
V171
 
Fixed matter cannon had incorrectly received 6 bullets instead of 6 max ammo.
 
Added a reaction delay to bots being “stood on” and “standing on” players for the purpose of dashing.
 
Bug where dashing could cause extreme effects has been fixed.
 
Dashing damage reduced by 90%.
 
Dashing hit effect is now scaled with the speed and fade of the dash anim. This means that when dashing from standstill against something that is standing point blank, the dash will be much less powerful.
 
Actually increased disarm timer to 3 now. Change was not implemented.
 
Bomb timer increased to 26s, was 25s.
 
Changed the players being 50% brighter effect to scale with cloaking so that cloaked players are not brightened to the same degree. This accidentally caused dark areas to be worse for cloaking since your bright cloaked hull would stand out even more against the dark background.
 
Protobot Fighting Stick has been replaced by a Spear. Spear has 72 range while stick had 62. This will make it less like the scimitar with its 50 range.
 
AI-Bots now don’t instantly change perception of you when you cloak, but instead fade their idea of how cloaked you are smoothly. This will make them track you a little when you cloak, but also not track you instantly when you uncloak.
 
Ai-bots will now see you if you shoot or perform visual actions when cloaked.
 
Charged Magnet duration increased to 20s, was 12s.
 
Charged Magnet arm delay changed to 0.25s, was 0.5s.
 
Charged Magnet time to “expand” post attachment changed to 0.2s, was 0.5s.
 
Made time limit running out more opaque.
 
Moved match point string above each team score.
 
Changed timer advantage color to be only slightly the team color that will win instead of completely colored.
 
Since last version, you can now see the score of the teams playing when joining and the rounds remaining.
 
Made the slot in your inventory highlight stronger when hovering over an item in the shop.
 
Fixed score counter not updating when switching sides if one of the sides had 0 score.
 
Fixed bomb floating in the air after planting.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/325255036928000000
 
https://discord.com/channels/144498931785531392/144564173446053889/325255055034810368 )</ref>
|16 June 2017 - 16 June 2017
|
|-
|v172<ref>''thewreck on Cobalt Discord 16 June 2017''
 
V172
 
Fixed Radioactive Vial spawning many fake projectiles on client.
 
Changed experience gain calculations to be less extreme in low and high multipliers.
 
Improved angle calculation for bullet deflector.
 
Raised hit priority on bullet deflector which means it will be resolved before energy shield! This caused issues when you were hit by a stun gun, it would be blocked by your energy shield, but still stun you, even if your bullet deflector was active.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/325311115930107904 )</ref>
|16 June 2017 - 21 June 2017
|
|-
|v173<ref>''thewreck on Cobalt Discord 21 June 2017''
 
V173
 
Reworked abilities friend logic. Now the friend effect works like auras where the friend effect remains on for as long as the suit that is creating it, but allies need to stay within range to keep the effect active.
 
Normalized range for all friend abilities to 300. Cloak, shield was 250, alternator was 350.
 
Friends affected by the ability aura now also have a feedback bolt for the shield and chrono effect, while the cloak has a temporary indicator that fades out.
 
Multiple effects from friends can now be layered on the same target, meaning you can be both shielded and cloaked, or shielded by 2 friends.
 
Improved synchronization of effects which means that if you incorrectly predicted an effect being applied, it should be corrected by the server.
 
Timeline alternator no longer empties the reactor when teleported. Instead, each teleport costs 1 reactor ball for the chrono hull that applied the effect. Only if the teleport happens to the causing actor does the armor ability deactivate.
 
Improved synchronization/prediction verification of item activation logic. This should make sure that the server and client should no longer be able to fall out of sync in regards to item active state (ability use, jet shoes use, dashing…).
 
Now that abilities no longer create fire and forget ally effects, the abort ability cooldown has been removed, and the reactor cost for aborting an ability has been reduced to 1 energy, from 4.
 
Added more debug print-outs when coroutines die in release
 
Fixed ally cloaking effect becoming permanent.
 
Players now also remove brains from map when they leave, not just switch teams.
 
Maybe fixed player rank missing
 
Corrected bugged string on melee weapons. It now correctly shows the volt bonus.
 
Fixed appdata path for console logs. They should now all appear in Cobalt WASD, instead of Cobalt.
 
Reactor would before not resume charging if it stopped consuming energy and you were stunned. Removed this. You now resume charging energy even when stunned.
 
*reuploaded v173 to fix a join crash and fix to crash logs path
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/327031005498179585
 
https://discord.com/channels/144498931785531392/144564173446053889/327038563180871681 )</ref>
|21 June 2017 - 21 June 2017
|
|-
|v174<ref>''thewreck on Cobalt Discord 21 June 2017''
 
V174
 
Fixed a couple of rare crashes.
 
Fixed ability, dash and jet shoes activation getting stuck on other clients.
 
Fixed crash related to entering and exiting vehicles while affected by an effect.
 
Fixed nano pump (healing pump) getting stuck in active mode on clients.
 
Doubled network priority for actors (players).
 
Halved network priority for tiles (breakable boxes).
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/327075896995348491 )</ref>
|21 June 2017 - 22 June 2017
|
|-
|v175<ref>''thewreck on Cobalt Discord 22 June 2017''
 
V175
 
Reworked network priority. It now adapts dynamically based on distance from where other peers are looking.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/327416771013509131 )</ref>
|22 June 2017 - 22 June 2017
|
|-
|v176<ref>''thewreck on Cobalt Discord 22 June 2017''
 
V176
 
Fixed rejoin crashes related to healing
 
Fixed rejoin crashes related to effects
 
Fixed network crashes related to effect removal.
 
Added stricter sync for abort ability logic.
 
Added an slot intent input buffer so compensate for ping variance. Example would be if you intent to activate ability when you predict you have enough reactor power, but server thinks you only have 99.9%. Server will then wait for a tiny amount for the conditions of your input to be valid.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/327453656163024896 )</ref>
|22 June 2017 - 26 June 2017
|
|-
|v177<ref>''thewreck on Cobalt Discord 26 June 2017''
 
V177
 
Fixed another crash related to healing sync
 
Fixed jet use also jumping. You now smoothly lift off at the normal speed.
 
Fixed item use repeatedly turning on and off again when falling out of sync.
 
Fixed bots not updating their player icons at the top.
 
Fixed warmup timer possibly being out of sync when joining late.
 
Fixed healing hearts still flying towards brains that have already been destroyed.
 
Stealth no longer affect hud-opacity since only your friends see it anyway.
 
You will no longer switch to pistol when buying a pistol if you have a primary. You will instead always select first your primary if you have one, and secondly your secondary.
 
Removed predicted bullet hiding when colliding with actors prior to expected expire again. (started testing a couple of version back)
 
Fixed your grenades disappearing from minimap when prediction and synchronized objects merge.
 
Made dashing direction care more about facing and left/right direction even when ducking or jumping.
 
Reorganized player state icons and score. Score is now smaller and on top, player state icons are larger and on bottom.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/328883906558296065 )</ref>
|26 June 2017 - 26 June 2017
|
|-
|v178<ref>''thewreck on Cobalt Discord 26 June 2017''
 
V178
 
Fixed hoverbike crash.
 
Fixed walker and predator jet shoes not working.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/328919979871174677 )</ref>
|26 June 2017 - 27 June 2017
|
|-
|v179<ref>''thewreck on Cobalt Discord 27 June 2017''
 
V179
 
Maybe fixed rare ability getting stuck error.
 
Fixed last player alive music not ending on clients correctly.
 
Restructured stealth code so that it should never be able to get stuck.
 
Fixed shield strength not being synchronized when it is damaged.
 
Fixed new item selection logic not working on clients. You will no longer get stuck with fist.
 
Added more contrast to “Starting in” text.
 
Fixed one case where controllers could become disabled.
 
Fixed holding T or U at the same time as pressing Enter opening text-chat again.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/329227425764474880 )</ref>
|27 June 2017 - 28 June 2017
|
|-
|v180<ref>''thewreck on Cobalt Discord 28 June 2017''
 
V180
 
bots will now more often follow the player with the bomb.
 
bots will now protect the planted bomb better.
 
Fixed bots not being able to use any suit abilities, dash or jet.
 
Made bots able to path-find through the air as well.
 
Made bots objective assignment more assertive and less wishy washy.
 
Fixed abort ability crash.
 
Maybe fixed ability getting stuck.
 
Fixed spotting position crash.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/329656557539295232 )</ref>
|28 June 2017 - 4 July 2017
|
|-
|v181<ref>''thewreck on Cobalt Discord 4 July 2017''
 
v181
 
Failure to predict can no longer forcefully activate items, which should solve stuck ability bugs.
 
Improved accuracy between server and client for thrown items. This should fix a number of cases where the client thinks it threw a grenade straight but it bounced on server, and vice versa.
 
Fixed issue where jet shoes would not be possible to activate if releasing and tapping again fast when having held it down past the fuel running out.
 
Spiked mine is now EMP Mine. Emits projectiles that cause an emp effect on impact as well as damage.
 
Hoverbike is now controllable even with adjusted input. Jump as well as jet works to fly up with it.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/331828242983944195 )</ref>
|4 July 2017 - 5 July 2017
|
|-
|v182<ref>''thewreck on Cobalt Discord 5 July 2017''
 
V182
 
Fixed jet and abilities being stuck on clients for other clients and bots.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/332127499599216640 )</ref>
|5 July 2017 - 18 July 2017
|
|-
|v183<ref>''thewreck on Cobalt Discord 18 July 2017''
 
V183
 
TRYING OUT A BUNCH OF NEW THINGS: NEW DEFAULT CONTROLS SCHEME!!!!, NEW GENERAL TEMPO!!!
 
New default controls are more similar to PC fps games, All things now have a real slot. Quick use is still a thing but is optional. Drop item is added! Old switch between primary/secondary is gone, instead you swap between last used selected slots as well as having next and previous slots on the scroll wheel:
 
1,2,3,4,5: Select primary, secondary ,melee, grenade, bomb
 
Mouse wheel up/down: Next slot/Previous Slot
 
Q: Switch between last used slots.
 
Left Mouse Button: Attack
 
Right Mouse Button: Activate ability
 
F: Quick Throw
 
Mouse Wheel Click: Quick Melee
 
G: Drop Item
 
Players, bullets and grenades now at a slightly slower pace.
 
Cleaned up button rendering in controls menu.
 
Fixed grenades and dropped weapons not being synced correctly.
 
If you enter the bomb site with the bomb selected, you will automatically start planting.
 
Unplugging and replugging your speakers/headphones will no longer permanently disable sound.
 
Game will now respect the default sound device when changed.
 
Reactor charge speed increased by 12%.
 
v183 FAQ:
 
Q: Will I still be able to use the old controls?
 
A: Yes, quick use of slots is still there. If you swap F with Right mouse button, it will effectively be the same, with the addition of the ability to drop items.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/336844256306135040
 
https://discord.com/channels/144498931785531392/144564173446053889/336895674786250752 )</ref>
|18 July 2017 - 18 July 2017
|
|-
|v184<ref>''thewreck on Cobalt Discord 18 July 2017''
 
V184
 
Fixed join game crash.
 
Fixed dance charm object crash.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/336922691535765518 )</ref>
|18 July 2017 - 19 July 2017
|
|-
|v185<ref>''thewreck on Cobalt Discord 19 July 2017''
 
Official servers are now UP
 
V185
 
Ducking now makes you fall 75% faster.
 
Increased overall control on ground.
 
Increased overall control in air.
 
Made dashing last 0.175s instead of 0.2s.
 
Made dashing cheaper, costs 0.5 energy instead of 0.75.
 
Made dashing fade-speed 15 instead of 10. Making it start taking effect faster (since is takes place over shorter time)
 
Gave wall-roll jump the power of 17, was 15.
 
Night has been given some tweaks to A and B bomb sites.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/337209465646481408
 
https://discord.com/channels/144498931785531392/144564173446053889/337240276097564692 )</ref>
|19 July 2017 - 21 July 2017
|
|-
|v186<ref>''thewreck on Cobalt Discord 21 July 2017''
 
V186
 
Fixed hovering over options not giving the correct feedback.
 
Made gravity for players a little higher to reduce floatyness. Now 0.9, was 0.85.
 
Fixed cloaking not applying default colors correctly.
 
Changed names on some of the suit abilities to more clearly indicate how they work:
 
Enerrgy Shield -> Shield Aura
 
Time Distortion -> Time Bubble
 
Cloaking -> Cloaking Aura
 
Removed effect prediction from other players/bots on clients. Only the effects caused by the client are now predicted on the client.
 
Fixed shield render order bug on actors.
 
Further tweaks to Night map design.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/337919793397235713 )</ref>
|21 July 2017 - 24 July 2017
|
|-
|v187<ref>''thewreck on Cobalt Discord 24 July 2017''
 
V187
 
Fixed input bug related to restarting a hosted online game with other players in it.
 
Increased player gravity further from 0.9 to 1.1.
 
Increased power of all jumps by 15%.
 
Increased base player horisontal speed to 9.5 from 9.
 
Increased general control in the air.
 
Reduced reload time on all weapons by 5%.
 
Fixed a few crashes related to dancing and end of round.
 
Increased overall actor aimspeed by 100%.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/339094936991301633 )</ref>
|24 July 2017 - 1 August 2017
|
|-
|v188<ref>''thewreck on Cobalt Discord 1 August 2017''
 
V188
 
Fixed most rendering offsets when resizing window. One known offset still remains related to cached texts at very low strange resolutions. Should be good enough.
 
Fixed case where an item could remain activated on the server even though the reactor was depleted, causing the client to look like it had full reactor, but never being able to activate items.
 
Fixed random items disappearing when revived.
 
Fixed rare player level crash.
 
Fixed spelling error in cloaking description
 
Fixed controls editing incorrectly listening to input keys after a button has been caught.
 
Maybe fixed volts desync.
 
Main menu no longer takes over the music if there is a game active in the background.
 
Updated icon files.
 
Fixed inventory slot being incorrectly selected on clients in some cases (high ping, after quick throwing a grenade)
 
Fixed jet shoes and dashing being activated twice with high ping.
 
Fixed shop interface flicking on and off when closed and then opened again with high ping.
 
Fixed jet shoes often causing you to roll around on the ground if used from the ground.
 
Settings are now applied as soon as you exit the settings menu instead of having to exit two menues.
 
Switching between fullscreen and windowed no longer requires restart of the game.
 
Play Game and Play Online now disappear instead of gray out when ingame.
 
Menu states are now retained to a higher degree when exiting ingame.
 
If you host a lobby game, you can now pause and unpause the game through the menu.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/341934507408228370 )</ref>
|1 August 2017 - 3 August 2017
|
|-
|v189<ref>''thewreck on Cobalt Discord 3 August 2017''
 
V189
 
Small tweaks to AI in regards to navigation, guarding bomb and climbing.
 
A couple of AI fixes to Boulevard.
 
Fixed wall rolling while using jet shoes.
 
Fixed crash related to player offers team joining
 
Changing team selector defaults to your current team.
 
Fixed Steam-Invite-Friend crash.
 
Added new input actions to conflict detection.
 
Swapped default controls mouse wheel up/down for next and previous slot to be more in line with other games.
 
Reduced the power of bullets/attacks to push grenades.
 
Made protobot basic grenade just slightly larger and heavier physically.
 
Fixed issue where objects could change mass after being hit.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/342665055118163979 )</ref>
|3 August 2017 - 4 August 2017
|
|-
|v190<ref>''thewreck on Cobalt Discord 4 August 2017''
 
V190
 
Added official twitter display in main menu.
 
Added settings to show/hide twitter in main menu.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/343045840270655489 )</ref>
|4 August 2017 - 7 August 2017
|
|-
|v191<ref>''thewreck on Cobalt Discord 7 August 2017''
 
V191
 
Quick throw now actually throws a grenade even if tapped
 
Fixed player join crash related to offers.
 
Fixed combust crash when character bugged out.
 
Made jet shoes about 14% more powerful.
 
Bomb is no longer duplicated during buy timer.
 
Bomb no longer leaves ghost hud markers behind when thrown by a client.
 
Made heavy items easier to drop further by actually always applying the full speed of the character dropping it.
 
Fixed permanent cloaking bug.
 
Increased klonk push power by 50%.
 
Made klonk push linear falloff never fall below 25%.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/344205632141787146 )</ref>
|7 August 2017 - 7 August 2017
|
|-
|v192<ref>''thewreck on Cobalt Discord 7 August 2017''
 
V192
 
Fixed throwing crash/bugs.
 
Updated ground tiles on many of the maps.
 
Added server crash fix. No version number change
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/344210729194487818 )</ref>
|7 August 2017 - 8 August 2017
|
|-
|v193<ref>''thewreck on Cobalt Discord 8 August 2017''
 
V193
 
Fixed switching slots mid-quick-throw/melee incorrectly changing last selected slot. This made select last used slot select the wrong slot.
 
Fixed shoot/throw/attack not responding stuck after switching weapon if pressed before weapon switch had completed.
 
Fixed quick-melee not being able to complete if used during buy timer.
 
Fixed quick-throw/quick-melee getting stuck in melee/grenades if you held use after having thrown or attacked and then released, but kept holding down regular attack button.
 
Tweaked colors on mansion.
 
Fixed a couple of issues on masters.
 
Raised to speed at which end of a dash starts to cap speed from 16 to 20 which will increase the top speed of consecutive dashes.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/344461688000610314 )</ref>
|8 August 2017 - 8 August 2017
|
|-
|v194<ref>''thewreck on Cobalt Discord 8 August 2017''
 
V194
 
Removed exit to desktop while you are in a game.
 
Added another announcer voice unlocked at level 5, WILDCAT.
 
Moved abort and leave menu actions to the bottom.
 
Contrast tweak to new ground tiles.
 
Made bullets about 90% less heavy in relation to grenades. This will make it harder to push grenades by shooting at them.
 
Reduced general attack object push by about 60% (also used by bullets).
 
Increased slugger cobra and slugger revolution object push by about 300% to compensate.
 
Hack Grenade added some visual feedback for when sparks expire.
 
Hack Grenade made sparks last 50% longer.
 
Hack Grenade increased range to 800, was 600.
 
Hack Grenade increased lifetime to 6 was 5.
 
Hack Grenade fixed hack sparks not regaining power when they are shot in mid air.
 
Hack Grenade will now hop towards the targets it is hacking, similar to a small rabbit.
 
Hack Grenade sparks will skid a little more and slow down a little less.
 
Hack Grenade sparks now hack best when close range, but hack less when hitting after flying for a long time.
 
Fixed reload time incorrectly being displayed for items that should not have it.
 
Dynamite reduced fuze timer from 2 s to 1.5 s.
 
Fixed missing tile physics.
 
Added another path between the outside levels on mansion.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/344491533443268609 )</ref>
|8 August 2017 - 8 August 2017
|
|-
|v195<ref>''thewreck on Cobalt Discord 8 August 2017''
 
V195
 
Moved leave lobby to the bottom too.
 
Fixed dropping melee weapon not restoring fist correctly.
 
Fixed ghost door on masters again!
 
Disarming bomb is now counted as “affecting” it, which means that you will get kills on enemies if they blow up from the bomb.
 
Optimized new ground textures.
 
Added WIP map moonbase.
 
Shopping zones are now disabled when the bomb is planted.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/344536659963936772 )</ref>
|8 August 2017 - 9 August 2017
|
|-
|v196<ref>''thewreck on Cobalt Discord 9 August 2017''
 
V196
 
Fixed crash bug related to wildcat announcer voice.
 
Fixed crash bug related to offers when joining games.
 
Restructured use input. Fixed switching away from grenades leaving them armed.
 
Fixed pressing two quick use inputs causing last slot reset to go to wrong slot.
 
Added some player offer editing safeguards to protect against getting stuck.
 
Fixed no actor shop ui crash.
 
Fixed editor cursor crash.
 
Restructured player offer editing which will make opening and closing of shop snappy while still staying synched.
 
Made Time Jumper bullet 50% smaller which makes it fit through smaller cracks.
 
Time Jumper now checks the target teleport location if it can fit and incrementally backs out from that location until it can find a place where it fits if it doesn’t.
 
EMP Mine EMP effect increased by 200%.
 
EMP Mine projectile range increased by 46%
 
EMP Mine projectile speed increased by 20%.
 
EMP Coil increased rate of attack by 33%.
 
Charged Magnet is now Repeller Magnet. Instead of attracting bullets it now pushes them away from the center.
 
Repeller Magnet now has 10 health instead of 20.
 
Repeller Magnet range increased to 750 from 500.
 
Repeller Magnet physics now slightly different in the sense that the force is stronger, but it also has a top-speed over which it cannot push things away.
 
Repeller Magnet no longer loses power when damaged.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/344873028796284938 )</ref>
|9 August 2017 - 11 August 2017
|
|-
|v197<ref>''thewreck on Cobalt Discord 11 August 2017''
 
V197
 
Made grenade synchronization for clients tighter which means predicted grenades should respond quicker to changes from the server.
 
Increased ping compensation range by 20% to make ping adjustments smoother.
 
Fixed menu rendering not respecting if sprites are loaded or not.
 
Made bots join/leave the game as you are selecting teams during the ready screen.
 
Made team colors in the ready screen brighter.
 
Made player names in switch team dialogue brighter.
 
Time Rod now also speeds up the attacker by 33% for 3 seconds .
 
Fixed rare fx crash.
 
Emp Coil is now called Energy Coil. Energy coil does the same vs enemies as before, but if no enemies were in range, it can instead transfer your reactor energy to your friends.
 
Simplified and optimized code for Fires, Moiotovs and Nitrogen grenades. Should increase both performance and improve network load.
 
reverted to v196 for now
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/345706331153629184
 
https://discord.com/channels/144498931785531392/144564173446053889/345721482372186123 )</ref><ref>''thewreck on Cobalt Discord 11 August 2017''
 
V197 RELEASE 2
 
Made grenade synchronization for clients tighter which means predicted grenades should respond quicker to changes from the server.
 
Increased ping compensation range by 20% to make ping adjustments smoother.
 
Fixed menu rendering not respecting if sprites are loaded or not.
 
Made bots join/leave the game as you are selecting teams during the ready screen.
 
Made team colors in the ready screen brighter.
 
Made player names in switch team dialogue brighter.
 
Time Rod now also speeds up the attacker by 33% for 3 seconds .
 
Fixed rare fx crash.
 
Emp Coil is now called Energy Coil. Energy coil does the same vs enemies as before, but if no enemies were in range, it can instead transfer your reactor energy to your friends.
 
Simplified and optimized code for Fires, Moiotovs and Nitrogen grenades. Should increase both performance and improve network load.
 
Magnet duration now 15s instead of 20s.
 
Magnet range now 600 instead of 750
 
Magnet health now 4 instead of 10.
 
Magnet power now much more dependent on mass which means bullets will be pushed way more than heavier things like grenades.
 
Magnet force reduced.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/345761536792461332 )</ref>
|11 August 2017 - 14 August 2017
|Temporarily reverted to v196 for a time
|-
|v198<ref>''thewreck on Cobalt Discord 14 August 2017''
 
V198
 
Fixed bug where quick use of grenades and melee could select wrong slot after.
 
Significantly improved precision of throwable speeds and angles. Before confirmed throwables from the servers could reposition noticeably, even when standing still and aiming steady. Now they are way more precise and way less correction takes place.
 
Loosened up grenade prediction again to reduce jerkiness, but added logic for speeding up correction when collisions happen.
 
Reduced maximum ping compensation to 200 ping instead of 500 ping.
 
Energy Coil transfer rate to friends now 1 energy per attack instead of 0.5.
 
Fixed bots not balancing teams correctly.
 
Fixed team max counts not scaling correctly with max slots on servers. (in cases where a server has been started with for example max 2 slots.)
 
Fixed bug where ghost-ai would try to join the game when servers is already full when using a lower max slots count.
 
Fixed pressing interact in a vehicle instantly entering vehicle again.
 
Fixed buying vehicles sometimes making you disappear for other clients and making other people get stuck in the vehicle.
 
Made “Walker” and “Predator” jet thrusters 20% stronger and 25% cheaper to use.
 
You can no longer dash while in a vehicle (this would just waste the energy)-
 
Increased “Walker” and “Predator” walking speed by 60%.
 
Increased “Walker” and “Predator” jump power by 50%.
 
Made thermal missile on 100% faster and 100% more carving.
 
Swarm launcher on walker now has a magazine size of 20, was 10.
 
Matter Assault rifle on hoverbike for protobots now has a magazine size of 50, was 28.
 
Pressing the Drop Item key will drop the vehicle weapon if you are inside a vehicle.
 
v198 - continued
 
Reduced bandwidth traffic for spotting logic.
 
Reduced bandwidth traffic related to hoverbike liftoff.
 
Fixed shaders not updating correctly in vehicles causing for example Time Jump animations to wait until you exit vehicle to play.
 
Fixed certain effects not rendering correctly when in a vehicle. Deflecter shield on protobot scouter in particular.
 
Fixed hoverbikes sometimes not correctly syncing their physical angle.
 
Walker and Predator charged jump now resets in air, which means if you begin charging on a ledge and fall off, you will not also automatically jump when you land below the ledge.
 
Fixed a two directional jerking camera motion when exiting a vehicle.
 
Fixed hot-joining not syncing players in vehicle seats correctly.
 
Protobot default pistol, Slugger Cobra,  rate of fire increased by 10%.
 
Charged Magnet has been removed and been replaced by Bullet Shredder. This grenade deploys a projectile absorbing beam from the point of attachment. It destroys all projectiles. Bullets evaporate, grenades explode. Movement is however not affected, and neither are melee attacks. The base of the deployed bullet shredder is exposed, so make sure to place it where it is protected!
 
Bullet Shredder duration now 20s.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/346860336982392832
 
https://discord.com/channels/144498931785531392/144564173446053889/346860397753794560 )</ref>
|14 August 2017 - 15 August 2017
|
|-
|v199<ref>''thewreck on Cobalt Discord 15 August 2017''
 
V199
 
Fixed not being able to join a team if you idled during the ready phase.
 
Fixed not being able to cancel the switching teams menu.
 
Fixed join team menu flickering on and off with high ping.
 
Fixed crash related to leaving a server.
 
Fixed bad positioning of effects on some actors, like the stationary sentry summoned by the walker.
 
Walker backpack is no longer invisible.
 
Walker backpack now indicated by the color if it can deploy a sentry.
 
Walker backpack cooldown increased to 15s, was 5s.
 
Walker sentries are no longer considered fully featured helpers and will now despawn at the end of the round instead of teleporting to spawn.
 
Vehicles will no longer teleport to where the Time Jumper teleports the player if the player is not inside the vehicle. Vehicles will also no longer teleport when using doors.
 
Added an Nvidia Optimus request boolean that, if it doesnt automatically select the dedicated GPU, should request it anyway.
 
Fixed level 21 invalid emote id.
 
Fixed a close game crash when playing online.
 
Bomb timer now 24s, was 26s. (to compensate for tempo change).
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/347102386751406090 )</ref>
|15 August 2017 - 16 August 2017
|
|-
|v200<ref>''thewreck on Cobalt Discord 16 August 2017''
 
V200
 
Fixed crash related to infinite position on predicted objects.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/347367959393599488 )</ref>
|16 August 2017 - 16 August 2017
|
|-
|v201<ref>''thewreck on Cobalt Discord 16 August 2017''
 
V201
 
Fixed not being able to cancel a quick throw.
 
Fixed bug where holding a quick throw, and then pressing quick melee would still execute the quick throw.
 
Fixed bug where you would sometimes bounce against a door when dashing instead of opening it.
 
Fixed possible cause for old players spawning when they are not actually part of the game.
 
Fixed case where clients could close doors without using the network prediction code, which could cause client doors to close and never be corrected.
 
Fixed bug where protobot scouter bullet deflector could look very dark.
 
Fixed bug where melee attacking bullet shredders would cause them to change direction.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/347435169252245506 )</ref>
|16 August 2017 - 17 August 2017
|
|-
|v202<ref>''thewreck on Cobalt Discord 17 August 2017''
 
V202
 
Fixed crash related spectating when you have a helper.
 
Fixed vehicles being able to move during buy timer.
 
Fixed vehicles not being invulnerable during buy timer.
 
Fixed being to disarm a bomb twice.
 
Maybe fixed assign_nid… crash.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/347802872517361666 )</ref>
|17 August 2017 - 21 August 2017
|
|-
|v203<ref>''thewreck on Cobalt Discord 21 August 2017''
 
V203
 
Using quick melee while just having used quick throw no longer causes you to stay on the grenade slot and do nothing,
 
Removed Aimbot.
 
Made hits to grenades tighter synced.
 
Fixed menu showing a set of offline game actions for a second as you leave an online games.
 
Top UI and Scoreboard now use same logic for determining player alive state.
 
Fixed issue where taking over a bot could cause your team to display fewer alive players than you actually had.
 
Improved door network synchronization.
 
Votes of players that leave no longer count.
 
Changed logic for what happens when the last human player leaves the game. Before all bots would be kicked, now the game is paused until a human rejoins.
 
Added sync for orbit background ships.
 
Fixed sync for orbit door.
 
Vehicle reloading and shooting has been reworked to handle input more orderly. Pressing reload once will reload your own weapon if you have one, and pressing again will reload the vehicle. If you hit the reload boost the input will be ignored for the vehicle.
 
Fixed bug where if you held quick throw at round end, you could throw a grenade during buy timer.
 
Fixed bug where one team having a score of 0 would fail to update score counters when they switched sides during half time.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/349262901330313220 )</ref>
|21 August 2017 - 22 August 2017
|
|-
|v204<ref>''thewreck on Cobalt Discord 22 August 2017''
 
V204
 
Assists now also generate volt rewards. Amount is 50% of the amount killer gets. Killer amount unchanged.
 
Assists can now also be credited to a player that have shared effects with the killing player during the last 5 seconds, players that have healed or boosted the reactor of the killing player and players have have affected the destroyed player time-factor wise for example through a time bomb.
 
Reduced cost of Radioactive Vial and Bullet Shredder to 15, was 20. Moved them around a little in the shop.
 
Reduced Radioactive Vial direct hit impact damage by 25% and direct hit gamma by 33%. Flying radioactive projectiles still do same as before.
 
Increased the number of radioactive projectiles to 7, was 6.
 
Updated Radioactive Vial and Bullet Shredder descriptions to be more accurate.
 
Removed glowing parts of actors (eyes, lights…) from the elemental effect rendering (heat, cold, gamma), which means that even if you are radioactive/hot/cold, your eyes will still be red/blue.
 
Fixed 3 second delay before you can join game when restarting an offline game.
 
Fixed not being to use weapon after switching away from quick use.
 
Improved safe weapon firing position to take bullet size into consideration and corrected a case where certain distances from walls could cause less safe distance from wall to be used. This resolves a couple of cases where shooting in specific angles at specific girders with specific weapons could cause the bullets to pass through the girder.
 
[The Search for the reason of the peer connection issues...]
 
Changed peer timeout logic to accept more than pong packets as signals of life.
 
Increased peer timeout inside the engine to 30s from 20s. Increased peer timeout in session from 25s to 30s.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/349556116356726797 )</ref>
|22 August 2017 - 22 August 2017
|
|-
|v205<ref>''thewreck on Cobalt Discord 22 August 2017''
 
V205
 
Fixed case where the local player could fail to be set, causing player not to be highlighted and minimap objects not to be tracked.
 
Removed bonus “connecting” rendering.
 
3 seconds to unpause now does’t happen if there is only 1 player on the server.
 
Fixed case where the sky could become red forever.
 
Peer error will now only be displayed once per match.
 
Fixed rare drop item crash.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/349716082367660032 )</ref>
|22 August 2017 - 25 August 2017
|
|-
|v206<ref>''thewreck on Cobalt Discord 25 August 2017''
 
V206
 
Revives cost 25% more hearts before a complete revive will take place.
 
Healing station can now be hurt by any attack.
 
Healing station health increased to 5, was 3.
 
Improved visual feedback for hack grenade range.
 
Hack grenade duration now 15s, was 6s.
 
Hack grenade now loses 0.5s duration per hack spark it emits.
 
Hack grenades can now be hurt by any attack.
 
Hack grenade death explosion now has 50% longer range.
 
Hack grenade hack spark turning speed reduced to 360 degrees per second, was some insane number that didn’t really make sense.
 
Hack grenade health now 5, was 10.
 
Hack grenade will now jump towards enemies that it has detected, but has no line of sight to.
 
Hack grenade will now jump and skip while idling on the ground eagerly looking for targets.
 
If a shield generated by the ‘Shield Aura’ is physically destroyed, it now drains energy from the player that generated the shield. 1 energy is drained if an ally shield is destroyed. 4 energy is drained if your own shield is destroyed.
 
Fixed energy bar hud offset when energy drain feedback is active.
 
Made radioactive vial projectile explosion sound less intense and varied the feel a bit.
 
Reduced cost to de-activate abilities to 0.5 energy, was 1 energy.
 
Fixed one of the eyes on the Metalfaces not dimming correctly when using stealth.
 
Removed extra connecting progress bar.
 
Fixed time limit winning team possibly not being cleaned up correctly at start of round.
 
Added a couple more command line options to dedicated servers. (see readme)
 
Fixed client ghost actors lingering in the game in certain situations after rejoining a server.
 
Maybe fixed door bug on Orbit. (Thanks <#306519010143502338>)!
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/350637251346169866 )</ref>
|25 August 2017 - 25 August 2017
|
|-
|v207<ref>''thewreck on Cobalt Discord 25 August 2017''
 
V207
 
Fixed strange grenade beeping sounds.
 
Increased allowed ping variance in prediction code.
 
Increased threshold for failed prediction in objects by 100%. (less ghost rockets)
 
You no longer auto-switch to a picked up weapon if you are disarming or planting the bomb.
 
Fixed jet shoes possibly getting stuck.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/350673381705777152 )</ref>
|25 August 2017 - 29 August 2017
|
|-
|v208<ref>''thewreck on Cobalt Discord 29 August 2017''
 
V208
 
Fixed rejoin case where protobots could get two bombs.
 
Corrected some unneeded warnings on server.
 
Fixed bomb plant zone not correctly rendering on higher resolutions.
 
Fixed item owner crashbug.
 
Fixed map boundaries encroaching on the play area after being shot online.
 
Reworked some vehicles controls again. Now you can control slots and quick use throwing grenades only throws your grenade.
 
Fixed bug that caused Walker to not be able to summon sentries online.
 
Possibly fixed random items disappearing.
 
Updated and refined bullet trail graphics for shots.
 
Fixed bug where browse lobbies could fail to list lobbies.
 
Cleaned up online browser a little and reformatted some information.
 
Join best now shows which lobby it will join.
 
Join best now takes player count into consideration too, preferring games that are not full and not empty.
 
Added a refresh button and removed auto refresh.
 
Refresh is now only triggered when navigating back to the root of the online browser, or when clicking refresh.
 
Added a new connection progress overlay between clicking a lobby to join and actually going into the lobby. This makes sure that you don’t leave the online browsing unless you actually succeed in getting into the lobby.
 
Made the browse lobbies view refresh faster if new lobbies have been fetched.
 
Fixed lan lobbies not reporting correct player count and slot count.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/352125117138075648 )</ref>
|29 August 2017 - 31 August 2017
|
|-
|v209<ref>''thewreck on Cobalt Discord 31 August 2017''
 
V209
 
Fixed mouse hover in menues not detecting hovered item after navigating unless moving mouse 1 pixel.
 
Mods now have a load-order system which orders mods according to a set of rules. The idea is that any set of mods enabled will behave the same on any system, and as long as the mod-maker carefully adjusts the mod load order settings, the mod should load in a satisfactory order.
 
Fixed a host lobby/join lobby crash.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/352822890896293898 )</ref>
|31 August 2017 - 1 September 2017
|
|-
|v210<ref>''thewreck on Cobalt Discord 1 September 2017''
 
V210
 
Trying to join a server with different mods than you have, will prompt an activate/deactivate screen.
 
Mod checksums now implemented.
 
Map checksums now implemented.
 
Checksums will check if the mods and maps that you have match the server’s mods and maps when you join/try to join.
 
Fixed rare metalface super kill crash.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/353286504212201483 )</ref>
|1 September 2017 - 5 September 2017
|
|-
|v211<ref>''thewreck on Cobalt Discord 5 September 2017''
 
V211
 
Fixed a performance issue with browsing lobbies that play custom maps that you do not have.
 
Fixed command line options incorrectly cutting server names.
 
Added workshop download failure detection for when you might have manually deleted workshop content.
 
Dedicated servers can now download and play workshop maps.
 
Joining a server that is running a workshop map that you do not have, will now prompt you to download the map!
 
Fixed workshop thumbnails rendering larger than intended in the server browser.
 
Fixed issue where game would not load already installed workshop maps until you had browsed them yourself if an online lobby was hosting such a map.
 
Removed resource storage content installed toaster if no changes had been made.
 
Added support for specifying storage location of -stage command line.
 
Added support for -maps command line specifying list of maps for map rotation.
 
Added slight variations to new ground blocks.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/354655777056882688 )</ref>
|5 September 2017 - 5 September 2017
|
|-
|v212<ref>''thewreck on Cobalt Discord 5 September 2017''
 
V212
 
Fixed an issue with hosting a custom map from a steam lobby causing a crash.
 
Fixed asTile items not being inited correctly.
 
Fixed a couple of issues with syncing tile init order.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/354691117465206794 )</ref>
|5 September 2017 - 6 September 2017
|
|-
|v213<ref>''thewreck on Cobalt Discord 6 September 2017''
 
V213
 
Fixed crash bug when booting up dedicated server.
 
Moved mod editor to F9.
 
Actually updated the dedicated server readme.txt file now...
 
Cobalt beta:
 
Fixed a crash in team-strike.
 
Fixed map selection bug.
 
Fixed bug with hosting game online causing a stall.
 
Fixed survival shops crashing.
 
Fixed plug slam crashing.
 
Fixed story crashing on certain levels.
 
Reduced Time Rod / Chrono Rod hit effect a bit.
 
Fixed flickering restart of challenges.
 
Fixed not being able to control air-speed while rolling in air.
 
Updated the steam dll for the closed beta branch.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/354992559128313856 )</ref>
|6 September 2017 - 6 September 2017
|
|-
|v214<ref>''thewreck on Cobalt Discord 6 September 2017''
 
V214
 
Fixed object fx crash.
 
Game will now download maps if you do not have them when being asked by the server, if they are possible to download. (this means when switching map, or when lobby host has changed map after lobby join)...
 
Cobalt:
 
Fixed crash during survival gameplay.
 
Fixed crash during survival new wave.
 
Fixed cobalt map editor not being able to launch.
 
Fixed sluggish movement when landing while air-rolling.
 
Fixed crash related to joining TS late.
 
Reduced speed of radioactive through wall speed and increased loss of power.
 
Fixed TS not ending buy-phase when buy timer has expired.
 
Fixed bots not displaying their buying in TS
 
Fixed buying gettings stuck after next round in TS.
 
Fixed gamepad editing controls crash
 
Fixed reloading ranged and dropping melee when pressing a slot button twice.
 
Fixed online lobbies not updating their map when you switch storage and do not select map.
 
Removed beep sound from jet shoes when they fail to activate.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/355066780085125122 )</ref>
|6 September 2017 - 6 September 2017
|
|-
|v215<ref>''thewreck on Cobalt Discord 6 September 2017''
 
V215
 
COBALT only:
 
Fixed burst railguns crash.
 
Fixed stealth changing colors of the players.
 
Adjusted some shop loot tables.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/355076463164129293 )</ref>
|6 September 2017 - 6 September 2017
|
|-
|v216<ref>''thewreck on Cobalt Discord 6 September 2017''
 
V216
 
COBALT only:
 
Moved buy timer up in TS.
 
Moved stats summaries in TS a little more to the center.
 
Fixed DM crashing when selecting a fixed amount of teams.
 
Fixed SU crashing related to offer editing.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/355083022179106816 )</ref>
|6 September 2017 - 8 September 2017
|
|-
|v217<ref>''thewreck on Cobalt Discord 8 September 2017''
 
V217
 
Unlock notifications can now display 5 at a time. Regular messages, up to 2.
 
Unlock notifications slightly smaller.
 
Unlock notifications for level unlocks are now limited to 5 when notifying unlocks for levels that are not your current level (this will mean jumping on a new computer or when we add new unlocks, there will be less notification spam).
 
Fixed game requesting an unneeded restart after having downloaded mods.
 
Changed order for which resource is download first when joining lobby. Now map is downloaded first, then mods.
 
Fixed possible crash when dedicated servers download mods.
 
Fixed Healing station losing ability to hit it.
 
Fixed bad tile placement on anthill.
 
Fixed furnaces and fires not affecting tiles around them correctly with light.
 
Fixed Stealth incorrectly negating visual elemental effects like heat/cold/radioactive.
 
Fixed two characters using stealth affecting each other’s rendering incorrectly.
 
Ping bar now back in the lobby in a more compact fashion. Ping for browsing is the same.
 
Cobalt:
 
Fixed crosshair styles being added to cobalt unlocks
 
Maybe fixed issue of ts-round not starting due to player offer remaining.
 
Fixed crash related to respawning.
 
Fixed ticker showing slightly when it shouldn’t
 
Fixed a couple of network crashes.
 
Fixed quick f-buttons rendering in dev hub.
 
Fixed raid callers being team-killers.
 
Fixed limited life counter in SU not being aligned correctly.
 
Fixed survival not giving experience.
 
Fixed local multiplayer being completely broken.
 
Fixed spawn delay counter rendering when it was not possible to respawn.
 
Fixed spectator being offered to “take over…” a player despite there not being any player available to take over.
 
Fixed player spark not originating from the last actor you controlled in TS.
 
Fixed overtime always being triggered in Plug Slam despite there being a clear winner.
 
Fixed repair being followed by “sell” in TS.
 
Fixed a crash in survival related to shops when joining a game in progress.
 
Fixed edit marker jumping around in TS.
 
Fixed physical shields not actually protecting against damage.
 
Fixed crash related to destroying shields equipped by tiles.
 
Fixed auto aim setting not syncing correctly to clients.
 
A Pirate Hat Announcer voice added.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/355832388955144192
 
https://discord.com/channels/144498931785531392/144564173446053889/355832413185900544 )</ref>
|8 September 2017 - 8 September 2017
|
|-
|v218<ref>''thewreck on Cobalt Discord 8 September 2017''
 
V218
 
Fixed switching map with active effects crash
 
Fixed distress beacons crashing.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/355841462321020928 )</ref>
|8 September 2017 - 11 September 2017
|
|-
|v219<ref>''thewreck on Cobalt Discord 11 September 2017''
 
V219
 
Fixed crash related to ai targeting an actor that has no map.
 
Rebalanced exp system to be less affected by delta levels. (also adjusted some cobalt modes exp)
 
Fixed not being able to crouch-walk up certain ground angles.
 
Cobalt:
 
Lessened chrono rod slowdown power in cobalt by about 50%.
 
Increased chrono slowdown recovery speed in cobalt by about 100%.
 
Reduced the melee-damage buff to 75% more damage than before, instead of 100%.
 
Fixed crash related to rolling into enemies online
 
Fixed crash related to jet shoes when dying with them active in a burner.
 
Fixed crash related to jet shoes in general.
 
Fixed TS buy grid showing more green circles after selling than you can actually buy.
 
Improved chrono slowdown spark effect spread.
 
Fixed possible infinite physics speed crash related to chrono.
 
Fixed crash related to syncing bullets that have been removed.
 
Fixed crash related to signs.
 
Fixed signs not showing the correct localized string.
 
Fixed Esc/Enter not working any more in text chat after modifying controls.
 
Fixed certain inputs being listed twice in the controls menu.
 
Survival shops now only have a row of rebates if there are more than 1 row in the shop.
 
Fixed bug related to joining a dedicated server running no mods.
 
Added a friendly console error when loading a map that has too many connection targets.
 
Moved leave lobby close to current lobby.,
 
Fixed a debug output that was causing performance issues on certain maps.
 
Fixed teleport not teleporting at the correct timing.
 
Fixed bug where clients could continuously drop battery debris.
 
Fixed bug where clients could not open volt doors.
 
Fixed bug where selling the materializer gun would make the actor disappear forever. Also fixed destroying the gun causing the same.
 
Fixed joining lobbies without going through menu (by invites for example), making you end up in a strange menu when going back to main menu.
 
The light enhancer item now “works-ish”...
 
Fixed sliding being aborted when flipping direction.
 
Fixed punches and melee attacks possibly being skipped when suffering from low FPS.
 
Fixed crash related to destroying a tile with an actor statue bound to it.
 
Fixed actor sometimes having the wrong facing when entering a vehicle.
 
Fixed survival incorrectly rendering an enemy marker in the TOP-LEFT corner of the screen before they have properly entered the map.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/356884151959420929
 
https://discord.com/channels/144498931785531392/144564173446053889/356884173522206720 )</ref>
|11 September 2017 - 13 September 2017
|
|-
|v220<ref>''thewreck on Cobalt Discord 13 September 2017''
 
V220
 
Added some friendly error messages when editing actor classes through mods to inform you of invalid item ids.
 
Cobalt:
 
Fixed ETAC cipher portal opening despite not all ciphers having been inserted.
 
Changed in-air leaning jump pose restore logic. Instead of releasing left/right, duck will now restore the upwards facing pose.
 
Fixed leaning jump not being triggered by some jumps.
 
Fixed jump kick causing a held jump not to trigger after landing.
 
Added quad shading support to furnace tiles.
 
Elevators have been slightly reworked. Floor picker calls are now prioritized and will always finish before other dynamic calls are resolved.
 
Elevators are now, hopefully, synchronized online.
 
Fixed some issues with maps and challanges not loading correctly if more than 1 storage was present
 
Certain button pressed are now more correctly synched online.
 
Fixed sentries becoming upside down in story sometimes.
 
Updated workshop with a type category including “Map” and “Mod”.
 
Fixed respawning crates not using the targeted items stack when customized in that way.
 
Fixed shields becoming inactive when despawning in TS.
 
Fixed melee items becoming red after one hit and staying that way.
 
Fixed non-player sabrewings and metalfaces not applying custom tints correctly.
 
Fixed horizons disappearing after a map restart.
 
Fixed Actor shop in TS blocking controller menu access through ESC.
 
Fixed issue where menu selector would disapepar when going between menues.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/357573579560452096 )</ref>
|13 September 2017 - 14 September 2017
|
|-
|v221<ref>''thewreck on Cobalt Discord 14 September 2017''
 
V221
 
Fixed push-doors not making any sounds.
 
Fixed color profile crash.
 
Cobalt:
 
Fixed crash related to certain buttons online.
 
Fixed crash related to menu after joining a game through invite.
 
Fixed crash related to joining a survival game late.
 
Fixed missing serialization type error in editor.
 
Fixed missing map names and loading error after aborting a challenge set load.
 
Moved input icon on game mode filters to the right not to obstruct the number of games info.
 
Added some missing mode prefixes: Tutorial -> tut_, Scorematch -> sm_.
 
Fixed press-plate buttons becoming depressed instantly.
 
Added scrolling to user map filter columns
 
Added sorting to user map filter columns
 
Improved information sources for user maps lists.
 
Added overall sorting based on name for user map list.
 
Added distinction between speed, puzzle and combat challenges in user maps list.
 
Fixed lobbies having no names.
 
Fixed clients not seeing sell price in survival shops.
 
Fixed battery recharge bar vertical alignment.
 
Fixed stealth level vertical alignment.
 
Fixed combo level vertical alignment.
 
Fixed players joining survival late not getting increased starting volts.
 
Fixed bug where elevator sync ownership was transferred to the last player that touched it causing strange bugs where it was supposed to only be synced by server.
 
Editor:
 
Changed name of the submission folder from “workshop” to “workshop_tmp”. This folder is safe to remove if you feel it is taking up too much space.
 
Submission folders are now generated with a suffix of “.00001” where it will try to linearly find a name that does not exist yet and create a new folder. This should make sure that each submission of a map is fresh without any old files remaining.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/357949585018191877
 
https://discord.com/channels/144498931785531392/144564173446053889/357949610737532940 )</ref>
|14 September 2017 - 18 September 2017
|
|-
|v222<ref>''thewreck on Cobalt Discord 18 September 2017''
 
V222
 
Reordered default emote buttons in both Cobalt and Cobalt WASD, they are now:
 
Z/1 - emotes Positive
 
X/2 - emotes Negative
 
C/3 - emotes Strategies
 
V/4 - emotes Calls
 
Renamed “Scoreboard” input to “Show Score”.
 
Fixed a possible cause for tile damage indicator to disappear.
 
Force device push effect reworked. It now pushes plugs. Push is stronger by about 40% but it also pushes towards a top speed stronger which means it will be better at pushing incoming grenades. It also depends less on mass.
 
Fixed possible crash with hack device.
 
Fixed elevator limit crashing when modified.
 
Fixed sentry in the wall on arctic ETAC.
 
Spawning now works in classic deathmatch.
 
Spawning now works in classic survival.
 
Re-added a simple actor selector hud for classic deathmatch when there is more then 1 actor available.
 
Fixed levers not staying in their new position.
 
Fixed map name not using the localized version when first selected after hosting an online lobby.
 
Fixed bug where trying to join a lobby before it had loaded the resource storage would promt you to download maps/mods that you already had.
 
Leave Lobby/Close Lobby and Return to Lobby now also accessible from the controller menu.
 
Unique blueprint loot in story now overrides the possibility of dropping broken items of the same kind.
 
Removed the excessive “match point” string above numbers for team-strike.
 
Fixed tag-related bug in stingray which caused some tags not to be removed correctly, notably in tutorial.
 
Fixed certain lightmap rendering methods not correctly applying opacity in stingray.
 
Fixed entering survival shops moving shopping cursor upwards.
 
Fixed rolling being triggered when exiting survival shops, in certain conditions.
 
Fixed not being able to abort safe cracking as client.
 
Fixed not being able to manipulate radio as client.
 
Made jet shoes input a little more predictable.
 
Active jet shoes no longer block air-rolling
 
Fixed lava deaths counting as -2 points.
 
Bopo should no longer delay despawning until it comes into view.
 
Fixed boot camp 2 not shooting a matter shot from the lower cannon.
 
Fixed etac spark creating super super big red sparks when destroyed by a bomb.
 
Fixed missing secret at top of deathshroom breakthrough.
 
Fixed getting stuck in a mystery menu after aborting story.
 
Fixed bug with being able to cancel starting a story slot causing the game to end in a dead state.
 
Fixed chat caret moving two spaces when pressing left and right.
 
Fixed menu story actors not having customized profile colors.
 
Fixed safes disappearing in survival on continue.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/359439530836885516
 
https://discord.com/channels/144498931785531392/144564173446053889/359439553846575114
 
https://discord.com/channels/144498931785531392/144564173446053889/359439574885335040 )</ref>
|18 September 2017 - 19 September 2017
|
|-
|v223<ref>''thewreck on Cobalt Discord 19 September 2017''
 
V223
 
Removed pinch and black border from ingame main menu.
 
Made camera smoothing 30% be default.
 
Made camera offset multiplier by 1.3 by default.
 
Fixed possible shutdown crash.
 
You can now also hold delete key in chat text box.
 
Fixed crash related to clicking buy options in wasd shop.
 
Made the confirm actions in menues more prominent.
 
Fixed certain confirm action not being clickable with mouse.
 
Added more settings to control music and sound for different categories.
 
Removed direct input gamepad option from wasd.
 
Fixed raids being possible to spawn on round 1.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/359694779199782922 )</ref>
|19 September 2017 - 19 September 2017
|
|-
|v224<ref>''thewreck on Cobalt Discord 19 September 2017''
 
V224
 
Recoded light shading logic for lit dynamic actors and objects in stingray. Parity with daisy is now way higher. Main difference is layer color can now be lit up, but actor rig colors should not be exceeded.
 
Fixed light bug that could cause black tiles in stingray.
 
Fixed light bug that caused tile lighting to not be applied.
 
Fixed actor statues not updating rigs when being flipped correctly.
 
Fixed player ai crash.
 
Fixed wasd end of match crashing.
 
Added new match win/lose music to WASD.
 
Fixed crash related to removing tiles, that unfortunately was crashing some dungeons in trappers chapter.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/359808813769031695 )</ref>
|19 September 2017 - 20 September 2017
|
|-
|v225<ref>''thewreck on Cobalt Discord 20 September 2017''
 
V225
 
Fixed neon tiles not being visible when not powered.
 
Fixed crash with loading story maps.
 
Chat no longer makes input get stuck.
 
Added synchronization to the energy platform.
 
Added a confirmation to backing out of the root menu when you have an active lobby.
 
Windy wake no longer crashes, but i take no responsibility for the dodgy boat physics.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/359997729654571019 )</ref>
|20 September 2017 - 20 September 2017
|
|-
|v226<ref>''thewreck on Cobalt Discord 20 September 2017''
 
V226
 
Updated Moonbase to be less WIP!
 
Guarded for a number of possible sources for the infinite tile speed crash.
 
Made the team shop generation more robust, fixes a crash in an unused gamemode.
 
Fixed lights causing disco-crazy-coloring in the editor.
 
Removed shield belt batteries that were spawned below sentries in trunkopolis ETAC.
 
Fixed all shield belts incorrectly also causing immortality during their special effect.
 
Fixed esc crashing the editor when play testing.
 
Fixed bullets and pickups sometimes being black instead of whatever color they are supposed to be.
 
Fixed eyes on enemies not being lit fully
 
Fixed energy shield not glowing correctly.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/360108906456023041 )</ref>
|20 September 2017 - 21 September 2017
|
|-
|v227<ref>''thewreck on Cobalt Discord 21 September 2017''
 
V227
 
Fixed certain game modes not applying unchangable parameters.
 
If a shop item fails to deliver on purchase and is instead dropped on ground, it will now be reserved for the player meaning AI:s cannot pick it up.
 
Fixed an issue with landing hard force causing an increase in system energy sometimes causing extreme speeds when very heavy actors land. Hamsters falling on hamsters no longer causes armageddon.
 
Fixed editor copy paste crash.
 
Added rather high, but still hard limits to the amount of shake that can occur.
 
Kick-kills now have the correct killfeed icon.
 
Fixed physical kills not yielding any kill score or kill reward.
 
When a tag removed tiles, it now also removes the tile derived objects (cords…)
 
Fixed a couple of stingray tag on/off issues causing tiles to remain even when they shouid be gone.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/360426186406363148 )</ref>
|21 September 2017 - 21 September 2017
|
|-
|v228<ref>''thewreck on Cobalt Discord 21 September 2017''
 
V228
 
Elevator dive now has all sentries on left side, like in the good old days.
 
Fixed aborting abilities in WASD not working.
 
Added descriptions to WASD maps.
 
You can now inspect weapons in the upgrade shop.
 
Adjusted some margins and padding in tile-shop ui.
 
Fixed ui-icons not being cleared of hover correctly when using mouse in WASD causing exit match to be clicked even if you were not clicking it.
 
Moved map-name and author in arcade over to the right.
 
Moved start menu to the middle just like in lobbies.
 
Added a background around the map descriptions in the arcade. Made it wider.
 
Fixed missing light on brain test track 2.
 
Added frames to thumbnails in arcade browser.
 
Made thumbnail color clearer.
 
Made the pinch in the cobalt menu 50% less strong and made the black borders a little bit smaller. This makes the whole menu a little bit more high res.
 
Inverted the chromatic aberration. Fresh!
 
Renamed play game in WASD to "Practice with Bots"
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/360509658340917249 )</ref>
|21 September 2017 - 25 September 2017
|
|-
|v229<ref>''thewreck on Cobalt Discord 25 September 2017''
 
V229
 
Fixed “Unknown has connected”.
 
Fixed missing localization for chrono bullet and new missiles.
 
Fixed description being in the wrong position while the workshop thumbnail is loading, also adjusted some alignment issues.
 
Fixed music randomizer selecting strange musicTheme values.
 
Fixed certain settings in WASD being slow to adjust with keyboard.
 
Fixed crash related to invites.
 
Fixed crash related to survival respawn delay rendering.
 
Maybe fixed crash related to joining survival where some rendering was not initialized.’
 
Fixed player setup metalface not being colored according to profile.
 
Fixed controller without created profile not being able to customize map preset settings.
 
Fixed input falling through when chatting ended.
 
Fixed jet shoes not shutting off when hover has been disabled through climbing a wall.
 
Fixed pause option not turning into an unpause option in the controller menu instantly.
 
Fixed get ready possibly being mis-aligned in some cases.
 
Made the camera in challenges a little more charitable with camera zoom and made route tracking a little smoother. This should make reacting to what is coming up in speed challenges a little easier. Especially brain challenges, but in general too.
 
Fixed possible case with high resolutions where tickers could potentially overlap.
 
Fixed map vote missing from end of match when no custom maps list was defined.
 
Dedicated Server:
 
Fixed an engine bug that could cause servers to become inoperable after lots of players joining and leaving during a single match.
 
Added “hibernation” mode for dedicated servers causing them to operate at 1 frame per second if no players are connected.
 
Added 5 new command line arguments:
 
-exit_on_update, Causes the server to exit if it detects it needs an update (and there are no players playing on the server).
 
-exit_on_idle, Causes the server to exit if no players have been playing on it for a set amount of time.
 
-idle_threshold [1-...s], Sets the threshold (in seconds) without any players playing to be considered idle. (Default: 14400 seconds)
 
-restart_on_empty, Causes the server to restart (including possibly selecting a new map) if a match was started but the server is empty for a certain amount of time.
 
-empty_threshold [1-...s], Sets the threshold (in seconds) for how long a server needs to be without players before a started match is restarted. (Default: 60 seconds)
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/361862056179269632
 
https://discord.com/channels/144498931785531392/144564173446053889/361862080627736576 )</ref>
|25 September 2017 - 25 September 2017
|
|-
|v230<ref>''thewreck on Cobalt Discord 25 September 2017''
 
V230
 
Added prefix help if a game mode is selected to the editor save dialog.
 
Fixed some bugs related to switching resolution and full screen mode multiple times in a row causing the game to have really strange hud and window scaling, and in the worst case lock with a black screen.
 
Resolution and fullscreen mode and v-sync and fullscreen output no longer require a game restart to apply.
 
Maybe fixed issues with taskbar being on top of window in some modes. Let me know.
 
Game no longer automatically restarts if needs to restart to apply settings when using steam. This is because it caused a bug with the Steam DRM which caused the online browser to return 0 results after restart, even though it looked like it was working. It should not be an issue though since almost no settings require restart anymore.
 
You no longer get stuck in Delete Profile.
 
More menues have the scroll up and down input hint.
 
Top-menu online can now simply be hovered with the mouse to acces the interactions/go back.
 
Fixed crash related to gamepads.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/361959545452494859 )</ref>
|25 September 2017 - 27 September 2017
|
|-
|v231<ref>''thewreck on Cobalt Discord 27 September 2017''
 
V231
 
Fixed healing pump not working for clients.
 
Fixed melee not working for clients.
 
Fixed moonbase doors not opening when being unlocked.
 
Fixed more cases where a menu actor could ignore profile colors.
 
Made wall roll jump in WASD 15% stronger.
 
Wall roll jumps now also emit a jump sound.
 
Energy shield in WASD now has 50% less health.
 
Hack sparks can now be shot and taken over multiple times without it bugging out.
 
Changed input hints to use the localized windows supplied version of the button name for keyboard input.
 
Keyboard now also supports a controls overview when entering controls. This layout hopefully adapts and works with a bunch of different keyboard layouts, but there is no guarantee it will display correctly for all. If it fails to detect, it will display a warning under the overview.
 
Added pagination to the control overview to see different kinds of input contexts.
 
Added Azerty input preset.
 
Changed Qwertz preset to use shift for sneak like the others.
 
If game can detect a keyboard layout it knows it will now default to either standard / azerty or qwertz depending on layout.
 
Increased deathmatch exp a little.
 
Added longer distances to steam search settings.
 
Added ability to block communication of a player in the current lobby.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/362659384171692033 )</ref>
|27 September 2017 - 29 September 2017
|
|-
|v232<ref>''thewreck on Cobalt Discord 29 September 2017''
 
V232
 
Jet shoes thrust more accurately when boosting in a direction that is not upwards.
 
Removed the “1 ..”, “2 ..” before server names in the browse lobbies.
 
Hack grenade now seeks targets twice as often, up to 4 times per second, but if it finds a target and emits a spark, it now has a cooldown of 1 s before it emits another, up from 0.5s. This makes it not perma stun when close to enemies, but it also makes it more economical since it loses less duration per second.
 
Swarm Launcher in WASD Reload time now 2.9s, was 2.75s.
 
Bullet Deflector in WASD now drains 0.1 reactor energy per bullet it deflects.
 
Moved some item information values from the description texts to their own rows with a formatted number, icon and color.
 
Fixed jet shoes sometimes getting stuck when taking over a bot.
 
Made mouse hover tool tip adaptively scale down up to 20% on lower resolutions.
 
Metalface defender now has an ability that lets it spawn floating energy boxes.
 
Metalface defender now costs 35, was 30.
 
Protobot defender now has an ability that lets it hook walls and pull itself towards them.
 
Protobot defender now costs 35, was 30.
 
Critical hit damage scale has been changed:
 
Eye - 5x times damage, was 6x.
 
Back - 3x times damage, was 4x.
 
Head - 2x times damage, was 3x.
 
Disarm bomb now takes 3.3s, was 3s.
 
Dynamite timer now 25s, was 24s.
 
Dash has been reworked with the following ideas:
 
No more reduction of speed at end of dash.
 
Dashing on ground is better than dashing in air (75% vs 100%)
 
Dashing in general as a movement tool is more rewarded.
 
Dashing feedback reflects ground use.
 
Movement in general has been reworked with the following ideas:
 
Running no longer infinitely increases speed.
 
Sliding is now better at keeping speeds than just running on the ground.
 
Running up and down hills especially in relation to dashes and similar are more reliable
 
Reward jumping/dashing/maintaining momentum.
 
Jet shoes has been adjusted to be a little stronger and less dependent on reactor level, but also slightly less accumulating, so lower top speeds.
 
Extended modding api to allow modding of the WASD-style shop.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/363408873572532224
 
https://discord.com/channels/144498931785531392/144564173446053889/363408890760790016 )</ref>
|29 September 2017 - 29 September 2017
|
|-
|v233<ref>''thewreck on Cobalt Discord 29 September 2017''
 
V233
 
Fixed fx crash.
 
Removed map edges and ungrippable surfaces from tractor hook valid targets.
 
Tweaked dash base speed down a little (around 10%)
 
Made tractor hook in WASD about 20% less powerful but also more 50% more “controlled”.
 
Metalface box generator in WASD has max 1 box simultaneous.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/363428607609012225 )</ref>
|29 September 2017 - 5 October 2017
|
|-
|v234<ref>''thewreck on Cobalt Discord 5 October 2017''
 
V234
 
Warmup can now be longer and max value becomes infinite.
 
Bomb planted volt bonus is now only given to the team with the plant objective (Protobot team).
 
Round win by timeout increased to 50, was 15. (in comparison to round win, which is 40).
 
Bots now move out of spawn towards the bomb sites if no other desired location was issued.
 
Bots no longer get stuck trying to heal each other when there is nothing to heal.
 
Fixed a bot´bug that caused them to try to double jump, but fail, causing them to fail many vertical jumps.
 
Fixed bots thinking bomb is a good item to use.
 
Bots will now actually go pickup the bomb if it has been dropped.
 
Bots will now consider ally presence when picking a bomb site to plant at, if there are any allies at one.
 
Bots will no longer suicide-disarm the bomb when there are other threats to deal with.
 
Bots can now also stop disarming the bomb if they deem it tactical to do so.
 
Bots no longer try to plant the bomb if there is an obvious threat.
 
Practice with bots menu now contains a couple of clickable presets: No Bots, Easy Bots, Medium Bots, Hard Bots, Insane Bots. Also added 1 customizable settings preset. Medium Bots is selected by default.
 
Presets that lock settings will be hidden.
 
Rebuilt paths on Hotel.
 
Fixed 3 major possible causes for increased latency and bandwidth use in multiplayer.
 
Shop icons have been replaced by new cool bigger flashy sprites.
 
Default round time is now 80 seconds, was 60 seconds.
 
Bomb timer is now 30s, was 25s.
 
Disarm time now 3.5s, was 3.3.
 
Bomb deploy time now 2s, was 1.8s.
 
When planting or disarming, a small text will be emitted from the player doing it saying: “Planting!”, or “DIsarming!”. This text will be less visible is you are cloaked.
 
Reactor/Energy-bar has been completely removed.
 
Removed all EMP effects:
 
Removed EMP Rifle
 
Removed EMP Launcher.
 
Removed EMP effect from Spiked mine.
 
Removed EMP effect from flashbang.
 
Removed EMP effect and energy transfer from Force Device.
 
Force Device 100% stronger push.
 
Force Device now also pushes away grenades.
 
Force Device fixed missing kill icon.
 
EMP mine now Proximity Mine.
 
Proximity Mine explosion size now 200% bigger.
 
Proximity Mine damage increased by about 100%.
 
Proximity Mine bullets now 32, was 16.
 
Proximity Mine bullet damage increased  by 25%.
 
Proximity Mine has no EMP effect.
 
Proximity Mine no longer detects enemies in the air before it has deployed.
 
Proximity Mine detonate delay now 0.33s, was 0.5s
 
Flashbang 100% more stun.
 
Removed Tractor Hook and Box Generator from Defenders.
 
Defenders now 300 hp, was 250.
 
Defenders now cost 50 volts, was 35.
 
Revive is now scaled with health. Meaning, defender take 3x longer to revive, and nakeds take 50% less time.
 
Revive cost in general increased by 100%.
 
Revive materializing duration now 3s, was 1.5s.
 
Suit abilities will start at max cooldown when being revived.
 
Nano dispenser duration increased by 66%.
 
Tractor Hook is now called Hook.
 
Energy Shield is now called Shield.
 
Removed Dash as default equipment.
 
Removed Jet as default equipment.
 
Removed Jet input key. Both W and Space are now defaulted to jump.
 
Made Jump, double jump, wall roll about 9% stronger.
 
Horisontal movement is now about 11% faster.
 
Horisontal control is about 50% less. (meaning, it takes a little longer to reach max speed when tapping left/right/left/right)
 
Wall rolling is more predictable and will never waste a double jump,
 
Wall rolling can now be done by simply holding the jump button.
 
You will now always have a double jump at the end of a wall roll.
 
When moving through the air the player will now lean very slightly either forward or backward, depending on if you hold left or right input keys.
 
Double jump will now give you a slight speed boost in the direction that you lean in the air.
 
Removed Reactor Booster from Equipment.
 
Dash, Jet, Hook, Shield added as equipment.
 
Dash, Jet, Hook, Shield use the same equipment slot and cost 10 volts each.
 
Shield is no longer automatic. Press shift to use. Can be used in the air. Slows down movement speed by 40%.
 
Dash no longer use Reactor.
 
Dash cooldown now 1s,
 
Dash direction picking has been reworked. Dash now picks a primary direction of 8 based on the up/down/left/right keys, unless you are holding a direction that is within the half-circle towards where you are aiming, at which point it will dash towards where you are aiming.
 
Jet no longer use Reactor.
 
Jet now has a maximum flying height above which its will not be able to thrust. (rather high!)
 
Jet usage animation is now different and more downwards.
 
Defender suit when using Dash, Jet and Hook is about 25% more sluggish than other suits.
 
Suit abilities no longer use Reactor.
 
Suit abilities now use cooldown and duration as their primary modes of operation.
 
When a suit ability is aborted, the cooldown is scaled with how long it was activated.
 
When a suit ability is used, it shows its duration progress over the item slot.
 
When a suit ability is ready, its hud slot will flash.
 
Aura ally effects are now limited to 1 destruction per activation.
 
When a suit ability is destroyed on yourself (alternator / shield), it causes the full cooldown to trigger.
 
Suit ability cooldown restore is blocked when you are blind, stunned or materializing from a revive, and it is displayed on top of the hud icon.
 
Removed Bullet Shredder.
 
Replaced it with Box Generator (now a grenade)
 
Box Generator grows to about 100% bigger in size.
 
Flashbang now disables active abilities.
 
Flashbang lifetime now 1s, was 1.2s.
 
Hack Grenade now also disables active abilities.
 
Klonk now disables active abilities.
 
Klonk is now less scary for AI.
 
Molotov fire now lasts 12s, was 10s.
 
Molotov fires damage now 1, was 2.
 
Motolov fires heat now 2, was 4.
 
Nitrogen Grenade now has 350 range, was 125.
 
Nitrogen Grenade now does less cold damage per second.
 
Cold damage now can only slow you down up to 50%.    
 
Stun gun now disabled active abilities.
 
Stun gun damage decreased by 25%.
 
Stun gun now disabled both metalfaces and protobots, but still only enemies.
 
Default Punch is now much stronger at actually punching people away.
 
Reload boost now gives 20% more reload speed bonus.
 
Critical hit damage scale has been changed:
 
Eye - 4x times damage, was 5x.
 
Back - 2x times damage, was 3x.
 
Head - 1.5x times damage, was 2x.
 
Jetbike health increased by 50%.
 
Predator EMP cannon is now called Rail Cannon
 
Rail Cannon bug fixed where it would only hit 1 actor max. Bullet will now pass through multiple enemies as intended.
 
Vehicles now also drop their best weapon when they die like players.
 
The smallest damage feedback is now 10% bigger and a little redder.
 
Heat, Cold and Radiation is now showed as a bar under the player when you are in danger of being killed by it.
 
There is a new musical tune that plays about half-way through the bomb-timer.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/365663603422003210
 
https://discord.com/channels/144498931785531392/144564173446053889/365663628986286080
 
https://discord.com/channels/144498931785531392/144564173446053889/365663661722828800
 
https://discord.com/channels/144498931785531392/144564173446053889/365663693410795532
 
https://discord.com/channels/144498931785531392/144564173446053889/365663722620059652
 
https://discord.com/channels/144498931785531392/144564173446053889/365663743407030272 )</ref>
|5 October 2017 - 6 October 2017
|
|-
|v235
|6 October 2017 - 9 October 2017
|
|-
|v236
|9 October 2017 - 9 October 2017
|
|-
|v237
|9 October 2017 - 11 October 2017
|
|-
|v238
|11 October 2017 - 11 October 2017
|
|-
|v239
|11 October 2017 - 12 October 2017
|
|-
|v240
|12 October 2017 - 12 October 2017
|
|-
|v241
|12 October 2017 - 13 October 2017
|
|-
|v242
|13 October 2017 - 14 October 2017
|
|-
|v243
|14 October 2017 - 14 October 2017
|
|-
|v244
|14 October 2017 - 20 October 2017
|
|-
|v245
|20 October 2017 - 20 October 2017
|
|-
|v246
|20 October 2017 - 24 October 2017
|
|-
|v247
|24 October 2017 - 24 October 2017
|
|-
|v248
|24 October 2017 - 17 November 2017
|
|-
|v249
|17 November 2017 - 20 November 2017
|
|-
|v250
|20 November 2017 - 23 November 2017
|
|-
|v251
|23 November 2017 - 24 November 2017
|
|-
|v252
|24 November 2017 - 27 November 2017
|
|-
|v253
|27 November 2017 - 28 November 2017
|
|-
|v254
|28 November 2017 - 28 November 2017
|
|-
|v255
|28 November 2017 - 29 November 2017
|
|-
|v256
|29 November 2017 - 29 November 2017
|
|-
|v257
|29 November 2017 - 29 November 2017
|
|-
|v258
|29 November 2017 - 30 November 2017
|
|-
|v259
|30 November 2017 - 4 December 2017
|
|-
|v260<ref>[https://steamcommunity.com/ogg/590720/announcements/detail/1471978589214575751?snr=2___ https://steamcommunity.com/ogg/590720/announcements/detail/1471978589214575751]</ref>
|4 December 2017 - 11 December 2017
|
|-
|v261<ref>[https://steamcommunity.com/ogg/590720/announcements/detail/1482112225748672450?snr=2___ https://steamcommunity.com/ogg/590720/announcements/detail/1482112225748672450]</ref>
|11 December 2017 - 19 December 2017
|
|-
|v262<ref>[https://steamcommunity.com/ogg/590720/announcements/detail/2794912063256969809?snr=2___ https://steamcommunity.com/ogg/590720/announcements/detail/2794912063256969809]</ref>
|19 December 2017 - 19 January 2018
|
|-
|v263<ref>[https://steamcommunity.com/ogg/590720/announcements/detail/1651000839366421605?snr=2___ https://steamcommunity.com/ogg/590720/announcements/detail/1651000839366421605]</ref>
|19 January 2018 - 22 January 2018
|
|-
|v264<ref>[https://steamcommunity.com/ogg/590720/announcements/detail/1651000839381743600?snr=2___ https://steamcommunity.com/ogg/590720/announcements/detail/1651000839381743600]</ref>
|22 January 2018 - 24 January 2018
|
|-
|v265
|24 January 2018 - 13 February 2018
|
|-
|v266<ref>[https://steamcommunity.com/ogg/357340/announcements/detail/1667891235058489565?snr=2___ https://steamcommunity.com/ogg/357340/announcements/detail/1667891235058489565?]</ref>
|13 February 2018 - 4 January 2021
|
|-
|v267
|4 January 2021 - 4 January 2021
|
|-
|v268
|4 January 2021 - Present (March 2024)
|
|}


== References ==
== References ==

Latest revision as of 23:27, 11 March 2024

Cobalt
Logo of Cobalt
DeveloperOxeye Game Studio
PublisherMojang Studios
Release2 February 2016[1] (Steam)
Technical Information
PlatformsMicrosoft Windows, Linux (Works via Proton), Xbox 360,[2] Xbox One[3]
EnginesDaisyMoon, Bitsquid
Written withLua
Homepagehttps://www.playcobalt.com/

Cobalt is a sidescrolling action platformer developed by Oxeye Game Studio and published by Mojang Studios released in 2016.

Gameplay

Cobalt can be played with a keyboard or controller (or WASD controls using an official mod). The gameplay is primarily centered around rolling, during which you can deflect bullets and automatically aim.

List of Game Modes

  • Story
  • Challenge
    • Combat Challenge
    • Speed Challenge
  • Deathmatch
  • Plug Slam
  • Team Strike
  • Survival

Items

Plot Synopsis

Agent Cobalt is a metalface sent by Borealis to investigate the mysterious disappearance of the human colony Trunkopolis on a planet known as Trunkopia.

Development History

In 2001,[4] Daniel "thewreck" Brynolf had developed a platformer prototype called Blueface. Following the release of Harvest: Massive Encounter in 2008, Oxeye wanted to develop another, more in-depth game. Unable to come up with ideas, it was decided that Blueface had a sufficiently solid foundation to become a "better game". Beginning in August of 2009,[5] work began on Project B. Initially, it looked rather similar to Blueface.[6]

On 8 October 2010, Project B was officially renamed to Cobalt[7]

See Also

References